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70 lines
1.8 KiB
70 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef VTFPREVIEWPANEL_H |
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#define VTFPREVIEWPANEL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "vgui_controls/Panel.h" |
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#include "tier1/utlstring.h" |
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#include "materialsystem/MaterialSystemUtil.h" |
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#include "mathlib/vector.h" |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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// |
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// VTF Preview panel |
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// |
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//----------------------------------------------------------------------------- |
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class CVTFPreviewPanel : public vgui::Panel |
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{ |
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DECLARE_CLASS_SIMPLE( CVTFPreviewPanel, vgui::Panel ); |
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public: |
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// constructor |
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CVTFPreviewPanel( vgui::Panel *pParent, const char *pName ); |
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virtual ~CVTFPreviewPanel(); |
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void SetVTF( const char *pFullPath, bool bLoadImmediately = true ); |
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const char *GetVTF() const; |
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// Paints the texture |
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virtual void Paint( void ); |
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private: |
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void PaintNormalMapTexture( void ); |
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void PaintCubeTexture( void ); |
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void PaintStandardTexture( void ); |
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void PaintVolumeTexture( void ); |
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// Set up a projection matrix for a 90 degree fov |
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void SetupProjectionMatrix( int nWidth, int nHeight ); |
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// Sets the camera to look at the the thing we're spinning around |
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void LookAt( const Vector &vecLookAt, float flRadius ); |
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// Draw a sphere |
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void RenderSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi ); |
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CUtlString m_VTFName; |
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CTextureReference m_PreviewTexture; |
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CMaterialReference m_PreviewMaterial; |
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int m_nTextureID; |
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Vector m_vecCameraDirection; |
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float m_flLastRotationTime; |
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}; |
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#endif // VTFPREVIEWPANEL_H
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