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64 lines
1.9 KiB
64 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Contains the IClientVirtualReality interface, which is implemented in |
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// client.dll and called by engine.dll |
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// |
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// $NoKeywords: $ |
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// |
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//===========================================================================// |
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#ifndef ICLIENTVIRTUALREALITY_H |
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#define ICLIENTVIRTUALREALITY_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tier1/interface.h" |
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#include "tier1/refcount.h" |
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#include "appframework/IAppSystem.h" |
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//----------------------------------------------------------------------------- |
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// forward declarations |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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// important enumeration |
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//----------------------------------------------------------------------------- |
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// NOTE NOTE NOTE!!!! If you up this, grep for "NEW_INTERFACE" to see if there is anything |
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// waiting to be enabled during an interface revision. |
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#define CLIENTVIRTUALREALITY_INTERFACE_VERSION "ClientVirtualReality001" |
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//----------------------------------------------------------------------------- |
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// The ISourceVirtualReality interface |
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//----------------------------------------------------------------------------- |
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abstract_class IClientVirtualReality : public IAppSystem |
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{ |
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public: |
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virtual ~IClientVirtualReality() {} |
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// Placeholder for API revision |
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virtual bool Connect( CreateInterfaceFn factory ) = 0; |
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virtual void Disconnect() = 0; |
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virtual void *QueryInterface( const char *pInterfaceName ) = 0; |
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virtual InitReturnVal_t Init() = 0; |
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virtual void Shutdown() = 0; |
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// the interface |
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// Draw the main menu in VR mode |
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virtual void DrawMainMenu() = 0; |
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}; |
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//----------------------------------------------------------------------------- |
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extern IClientVirtualReality *g_pClientVR; |
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#endif // ICLIENTVIRTUALREALITY_H
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