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52 lines
1.2 KiB
52 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=====================================================================================// |
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#include "BaseVSShader.h" |
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#include "vertexlitgeneric_dx9_helper.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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DEFINE_FALLBACK_SHADER( Wireframe, Wireframe_DX9 ) |
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BEGIN_VS_SHADER( Wireframe_DX9, |
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"Help for Wireframe_DX9" ) |
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BEGIN_SHADER_PARAMS |
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END_SHADER_PARAMS |
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SHADER_FALLBACK |
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{ |
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if ( IsWindows() && g_pHardwareConfig->GetDXSupportLevel() < 90 ) |
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{ |
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return "Wireframe_DX8"; |
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} |
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return 0; |
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} |
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SHADER_INIT_PARAMS() |
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{ |
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VertexLitGeneric_DX9_Vars_t vars; |
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InitParamsVertexLitGeneric_DX9( this, params, pMaterialName, false, vars ); |
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SET_FLAGS( MATERIAL_VAR_NO_DEBUG_OVERRIDE ); |
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SET_FLAGS( MATERIAL_VAR_NOFOG ); |
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SET_FLAGS( MATERIAL_VAR_WIREFRAME ); |
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} |
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SHADER_INIT |
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{ |
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VertexLitGeneric_DX9_Vars_t vars; |
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InitVertexLitGeneric_DX9( this, params, false, vars ); |
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} |
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SHADER_DRAW |
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{ |
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VertexLitGeneric_DX9_Vars_t vars; |
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DrawVertexLitGeneric_DX9( this, params, pShaderAPI, pShaderShadow, false, vars, vertexCompression, pContextDataPtr ); |
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} |
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END_SHADER |
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