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20 lines
430 B
20 lines
430 B
//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ====== |
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#define CONVERT_TO_SRGB 0 |
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#include "common_ps_fxc.h" |
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sampler TexSampler : register( s0 ); |
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struct PS_INPUT |
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{ |
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HALF2 baseTexCoord : TEXCOORD0; // Base texture coordinate |
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}; |
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float4 main( PS_INPUT i ) : COLOR |
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{ |
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float4 result = tex2D( TexSampler, i.baseTexCoord ); |
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return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); |
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} |
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