You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
83 lines
2.0 KiB
83 lines
2.0 KiB
// STATIC: "ONLY_PROJECT_POSITION" "0..1" [XBOX] |
|
// STATIC: "ONLY_PROJECT_POSITION" "0..0" [PC] |
|
// STATIC: "COLOR_DEPTH" "0..1" |
|
|
|
// DYNAMIC: "COMPRESSED_VERTS" "0..1" |
|
// DYNAMIC: "SKINNING" "0..1" |
|
// DYNAMIC: "MORPHING" "0..1" [vs30] |
|
|
|
#include "common_vs_fxc.h" |
|
|
|
static const bool g_bSkinning = SKINNING ? true : false; |
|
|
|
#ifdef SHADER_MODEL_VS_3_0 |
|
// NOTE: cMorphTargetTextureDim.xy = target dimensions, |
|
// cMorphTargetTextureDim.z = 4tuples/morph |
|
const float3 cMorphTargetTextureDim : register( SHADER_SPECIFIC_CONST_6 ); |
|
const float4 cMorphSubrect : register( SHADER_SPECIFIC_CONST_7 ); |
|
|
|
sampler2D morphSampler : register( D3DVERTEXTEXTURESAMPLER0, s0 ); |
|
#endif |
|
|
|
|
|
struct VS_INPUT |
|
{ |
|
float4 vPos : POSITION; |
|
float2 vTexCoord : TEXCOORD0; |
|
float4 vBoneWeights : BLENDWEIGHT; |
|
float4 vBoneIndices : BLENDINDICES; |
|
|
|
// Position delta stream |
|
float3 vPosFlex : POSITION1; |
|
|
|
#ifdef SHADER_MODEL_VS_3_0 |
|
float vVertexID : POSITION2; |
|
#endif |
|
}; |
|
|
|
struct VS_OUTPUT |
|
{ |
|
float4 vProjPos : POSITION; |
|
|
|
#if (ONLY_PROJECT_POSITION == 0) //360 sometimes runs without the pixel shader component, but has to patch this output if it does. |
|
float2 texCoord : TEXCOORD0; |
|
#endif |
|
|
|
#if COLOR_DEPTH |
|
float4 vWorldPos_projPosZ : TEXCOORD1; |
|
#endif |
|
|
|
}; |
|
|
|
VS_OUTPUT main( const VS_INPUT v ) |
|
{ |
|
VS_OUTPUT o = ( VS_OUTPUT )0; |
|
float3 vWorldPos; |
|
float4 vPosition = v.vPos; |
|
|
|
#if !defined( SHADER_MODEL_VS_3_0 ) || !MORPHING |
|
ApplyMorph( v.vPosFlex, vPosition.xyz ); |
|
#else |
|
ApplyMorph( morphSampler, cMorphTargetTextureDim, cMorphSubrect, |
|
v.vVertexID, float3(0, 0, 0), vPosition.xyz ); |
|
#endif |
|
|
|
SkinPosition( g_bSkinning, vPosition, v.vBoneWeights, v.vBoneIndices, vWorldPos ); |
|
|
|
float4 vProjPos = mul( float4( vWorldPos, 1.0f ), cViewProj ); |
|
|
|
o.vProjPos = vProjPos; |
|
|
|
#if (ONLY_PROJECT_POSITION == 0) |
|
o.texCoord = v.vTexCoord; |
|
#endif |
|
|
|
#if ( COLOR_DEPTH && !ONLY_PROJECT_POSITION ) |
|
o.vWorldPos_projPosZ.z = vProjPos.z; |
|
o.vWorldPos_projPosZ.w = vProjPos.w; |
|
#endif |
|
|
|
return o; |
|
} |
|
|
|
|
|
|