You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
56 lines
1.7 KiB
56 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#include "shaderlib/cshader.h" |
|
|
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include "tier0/memdbgon.h" |
|
|
|
SOFTWARE_VERTEX_SHADER( myHappyLittleSoftwareVertexShader ) |
|
{ |
|
float t = pShaderAPI->CurrentTime(); |
|
for( int i = 0; i < meshBuilder.NumVertices(); i++ ) |
|
{ |
|
const float *pPos = meshBuilder.Position(); |
|
meshBuilder.Position3f( pPos[0], pPos[1], pPos[2] + 10.0f * sin( t + pPos[0] ) ); |
|
meshBuilder.AdvanceVertex(); |
|
} |
|
} |
|
|
|
FORWARD_DECLARE_SOFTWARE_VERTEX_SHADER( myHappyLittleSoftwareVertexShader ); |
|
|
|
BEGIN_SHADER_FLAGS( DebugSoftwareVertexShader, "blah", SHADER_NOT_EDITABLE ) |
|
BEGIN_SHADER_PARAMS |
|
SHADER_PARAM_OVERRIDE( BASETEXTURE, SHADER_PARAM_TYPE_TEXTURE, "shadertest/basetexture", "unused", SHADER_PARAM_NOT_EDITABLE ) |
|
SHADER_PARAM_OVERRIDE( FRAME, SHADER_PARAM_TYPE_INTEGER, "0", "unused", SHADER_PARAM_NOT_EDITABLE ) |
|
SHADER_PARAM_OVERRIDE( BASETEXTURETRANSFORM, SHADER_PARAM_TYPE_MATRIX, "center .5 .5 scale 1 1 rotate 0 translate 0 0", "unused", SHADER_PARAM_NOT_EDITABLE ) |
|
SHADER_PARAM_OVERRIDE( COLOR, SHADER_PARAM_TYPE_COLOR, "{255 255 255}", "unused", SHADER_PARAM_NOT_EDITABLE ) |
|
SHADER_PARAM_OVERRIDE( ALPHA, SHADER_PARAM_TYPE_FLOAT, "1.0", "unused", SHADER_PARAM_NOT_EDITABLE ) |
|
END_SHADER_PARAMS |
|
|
|
SHADER_INIT |
|
{ |
|
if( g_pHardwareConfig->SupportsVertexAndPixelShaders() ) |
|
{ |
|
USE_SOFTWARE_VERTEX_SHADER( myHappyLittleSoftwareVertexShader ); |
|
} |
|
else |
|
{ |
|
USE_SOFTWARE_VERTEX_SHADER( myHappyLittleSoftwareVertexShader ); |
|
} |
|
} |
|
SHADER_DRAW |
|
{ |
|
SHADOW_STATE |
|
{ |
|
} |
|
DYNAMIC_STATE |
|
{ |
|
} |
|
Draw(); |
|
} |
|
END_SHADER
|
|
|