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70 lines
2.2 KiB
70 lines
2.2 KiB
// DYNAMIC: "DOWATERFOG" "0..1" |
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// STATIC: "ENVMAP_MASK" "0..1" |
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#include "common_vs_fxc.h" |
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static const int g_FogType = DOWATERFOG; |
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static const bool g_UseSeparateEnvmapMask = ENVMAP_MASK; |
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const float4 cBaseTexCoordTransform[2] : register( SHADER_SPECIFIC_CONST_0 ); |
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const float4 cDetailTexCoordTransform[2] : register( SHADER_SPECIFIC_CONST_2 ); |
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struct VS_INPUT |
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{ |
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float3 vPos : POSITION; |
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float4 vNormal : NORMAL; |
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float2 vBaseTexCoord : TEXCOORD0; |
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float2 vLightmapTexCoord : TEXCOORD1; |
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float2 vDetailTexCoord : TEXCOORD2; |
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}; |
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struct VS_OUTPUT |
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{ |
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float4 projPos : POSITION; |
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#if !defined( _X360 ) |
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float fog : FOG; |
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#endif |
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float2 baseTexCoord : TEXCOORD0; |
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float2 detailTexCoord : TEXCOORD1; |
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float2 lightmapTexCoord : TEXCOORD2; |
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float2 envmapMaskTexCoord : TEXCOORD3; |
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float4 worldPos_projPosZ : TEXCOORD4; |
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float3 worldNormal : TEXCOORD5; |
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float4 vertexColor : COLOR; |
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float4 fogFactorW : COLOR1; |
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}; |
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VS_OUTPUT main( const VS_INPUT v ) |
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{ |
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VS_OUTPUT o = ( VS_OUTPUT )0; |
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float3 vObjNormal; |
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DecompressVertex_Normal( v.vNormal, vObjNormal ); |
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float4 projPos; |
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projPos = mul( float4( v.vPos, 1 ), cModelViewProj ); |
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o.projPos = projPos; |
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projPos.z = dot( float4( v.vPos, 1 ), cModelViewProjZ ); |
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o.worldPos_projPosZ.w = projPos.z; |
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o.worldPos_projPosZ.xyz = mul( float4( v.vPos, 1 ), cModel[0] ); |
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o.worldNormal = mul( vObjNormal, ( float3x3 )cModel[0] ); |
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o.baseTexCoord.x = dot( v.vBaseTexCoord, cBaseTexCoordTransform[0] ) + cBaseTexCoordTransform[0].w; |
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o.baseTexCoord.y = dot( v.vBaseTexCoord, cBaseTexCoordTransform[1] ) + cBaseTexCoordTransform[1].w; |
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o.detailTexCoord.x = dot( v.vDetailTexCoord, cDetailTexCoordTransform[0] ) + cDetailTexCoordTransform[0].w; |
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o.detailTexCoord.y = dot( v.vDetailTexCoord, cDetailTexCoordTransform[1] ) + cDetailTexCoordTransform[1].w; |
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o.envmapMaskTexCoord.x = dot( v.vDetailTexCoord, cDetailTexCoordTransform[0] ) + cDetailTexCoordTransform[0].w; |
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o.envmapMaskTexCoord.y = dot( v.vDetailTexCoord, cDetailTexCoordTransform[1] ) + cDetailTexCoordTransform[1].w; |
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o.lightmapTexCoord = v.vLightmapTexCoord; |
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o.fogFactorW = CalcFog( o.worldPos_projPosZ.xyz, projPos, g_FogType ); |
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#if !defined( _X360 ) |
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o.fog = o.fogFactorW; |
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#endif |
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o.vertexColor = cModulationColor; |
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return o; |
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} |
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