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42 lines
1.1 KiB
42 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//===========================================================================// |
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#include "icvar.h" |
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#include "tier1/tier1.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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// ------------------------------------------------------------------------------------------- // |
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// ConVar stuff. |
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// ------------------------------------------------------------------------------------------- // |
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class CShaderLibConVarAccessor : public IConCommandBaseAccessor |
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{ |
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public: |
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virtual bool RegisterConCommandBase( ConCommandBase *pCommand ) |
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{ |
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// Link to engine's list instead |
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g_pCVar->RegisterConCommand( pCommand ); |
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char const *pValue = g_pCVar->GetCommandLineValue( pCommand->GetName() ); |
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if( pValue && !pCommand->IsCommand() ) |
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{ |
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( ( ConVar * )pCommand )->SetValue( pValue ); |
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} |
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return true; |
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} |
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}; |
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CShaderLibConVarAccessor g_ConVarAccessor; |
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void InitShaderLibCVars( CreateInterfaceFn cvarFactory ) |
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{ |
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if ( g_pCVar ) |
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{ |
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ConVar_Register( FCVAR_MATERIAL_SYSTEM_THREAD, &g_ConVarAccessor ); |
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} |
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}
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