Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef SIMPLIFY_H
#define SIMPLIFY_H
#pragma once
struct simplifyparams_t
{
float tolerance;
bool addAABBToSimplifiedHull;
bool forceSingleConvex;
bool mergeConvexElements;
float mergeConvexTolerance;
void Defaults()
{
tolerance = 1.0f;
addAABBToSimplifiedHull = false;
forceSingleConvex = false;
mergeConvexElements = false;
mergeConvexTolerance = 0.f;
}
};
extern CPhysCollide *SimplifyCollide( CPhysCollide *pCollideIn, int index, const simplifyparams_t &params );
#endif // SIMPLIFY_H