2023-05-16 20:02:28 +00:00

57 lines
923 B
Python
Executable File

#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'shaderapigl'
def options(opt):
# stub
return
def configure(conf):
conf.env.append_unique('DEFINES',[
'SHADER_DLL_EXPORT',
'PROTECTED_THINGS_ENABLE'
])
def build(bld):
source = [
'shaderapigl.cpp',
'shaderapidevicegl.cpp',
'shadershadowgl.cpp',
'meshgl.cpp',
'../../public/tier0/memoverride.cpp'
]
includes = [
'.',
'../../public',
'../../public/tier0',
'../../public/tier1',
'../../common',
'../'
] + bld.env.INCLUDES_SDL2
defines = []
libs = ['tier0','tier1']
install_path = bld.env.LIBDIR
bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)