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81 lines
1.5 KiB
81 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef WEAPON_KNIFE_H |
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#define WEAPON_KNIFE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "weapon_csbase.h" |
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#if defined( CLIENT_DLL ) |
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#define CKnife C_Knife |
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#endif |
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// ----------------------------------------------------------------------------- // |
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// CKnife class definition. |
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// ----------------------------------------------------------------------------- // |
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class CKnife : public CWeaponCSBase |
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{ |
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public: |
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DECLARE_CLASS( CKnife, CWeaponCSBase ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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#ifndef CLIENT_DLL |
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DECLARE_DATADESC(); |
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#endif |
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CKnife(); |
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// We say yes to this so the weapon system lets us switch to it. |
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virtual bool HasPrimaryAmmo(); |
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virtual bool CanBeSelected(); |
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virtual void Precache(); |
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void Spawn(); |
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void Smack(); |
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//void Smack( trace_t *pTr, float delay ); |
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bool SwingOrStab( bool bStab ); |
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void PrimaryAttack(); |
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void SecondaryAttack(); |
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void WeaponAnimation( int iAnimation ); |
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virtual void ItemPostFrame( void ); |
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// virtual float GetSpread() const; |
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bool Deploy(); |
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void Holster( int skiplocal = 0 ); |
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bool CanDrop(); |
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void WeaponIdle(); |
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virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_KNIFE; } |
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public: |
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trace_t m_trHit; |
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EHANDLE m_pTraceHitEnt; |
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CNetworkVar( float, m_flSmackTime ); |
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bool m_bStab; |
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private: |
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CKnife( const CKnife & ) {} |
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}; |
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#endif // WEAPON_KNIFE_H
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