Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
// SOURCE_EXE_posix.VPC
//
// Base Settings for Source(TM) Projects
//-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME" "$PROJECTNAME"
$Macro IS_LIB_PROJECT "1"
$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc"
$Include "$SRCDIR\vpc_scripts\loadaddress.vpc"
$IgnoreRedundancyWarning "ON"
$Configuration
{
$General
{
$ConfigurationType "Application (.exe)"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;EXENAME=$OUTBINNAME"
}
$Linker
{
$OutputFile "$SRCDIR/../game/$OUTBINNAME"
// In order to get the Valve standard allocator memory alignment (16-byte
// Using -l will ask the linker to use it, but if there are no references
// to malloc/free then it may not actually use it. Wrapping the flag in the
// as-needed controls forces it to be pulled in (from libtcmalloc_minimal.so).
$GCC_ExtraLinkerFlags "-Wl,--no-as-needed -Wl,--as-needed" [$LINUXALL&&!$DEDICATED]
}
}
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\public\tier0\memoverride.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Resources"
{
$File "$ROOTSCRIPT"
}
$Folder "Link Libraries" [$LINUXALL&&!$DEDICATED]
{
}
}