Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "CompletionEvent.h"
#include "winlite.h"
//-----------------------------------------------------------------------------
// Purpose: creates an event
//-----------------------------------------------------------------------------
EventHandle_t Event_CreateEvent()
{
return (EventHandle_t)::CreateEvent(NULL, false, false, NULL);
}
//-----------------------------------------------------------------------------
// Purpose: sets the current thread to wait for either the event to be signalled, or the timeout to occur
//-----------------------------------------------------------------------------
void Event_WaitForEvent(EventHandle_t event, unsigned long timeoutMilliseconds)
{
::WaitForSingleObject((HANDLE)event, timeoutMilliseconds);
}
//-----------------------------------------------------------------------------
// Purpose: signals an event to Activate
// Releases one thread waiting on the event.
// If the event has no threads waiting on it, the next thread to wait on it will be let right through
//-----------------------------------------------------------------------------
void Event_SignalEvent(EventHandle_t event)
{
::SetEvent((HANDLE)event);
}