Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef CONSOLEDIALOG_H
#define CONSOLEDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <Color.h>
#include "tier1/utlvector.h"
#include "vgui_controls/EditablePanel.h"
#include "vgui_controls/Frame.h"
#include "icvar.h"
class ConCommandBase;
namespace vgui
{
// Things the user typed in and hit submit/return with
class CHistoryItem
{
public:
CHistoryItem( void );
CHistoryItem( const char *text, const char *extra = NULL );
CHistoryItem( const CHistoryItem& src );
~CHistoryItem( void );
const char *GetText() const;
const char *GetExtra() const;
void SetText( const char *text, const char *extra );
bool HasExtra() { return m_bHasExtra; }
private:
char *m_text;
char *m_extraText;
bool m_bHasExtra;
};
//-----------------------------------------------------------------------------
// Purpose: Game/dev console dialog
//-----------------------------------------------------------------------------
class CConsolePanel : public vgui::EditablePanel, public IConsoleDisplayFunc
{
DECLARE_CLASS_SIMPLE( CConsolePanel, vgui::EditablePanel );
public:
CConsolePanel( Panel *pParent, const char *pName, bool bStatusVersion );
~CConsolePanel();
// Inherited from IConsoleDisplayFunc
virtual void ColorPrint( const Color& clr, const char *pMessage );
virtual void Print( const char *pMessage );
virtual void DPrint( const char *pMessage );
virtual void GetConsoleText( char *pchText, size_t bufSize ) const;
// clears the console
void Clear();
// writes console to a file
void DumpConsoleTextToFile();
// Hides the console
void Hide();
bool TextEntryHasFocus() const;
void TextEntryRequestFocus();
private:
enum
{
MAX_HISTORY_ITEMS = 100,
};
class CompletionItem
{
public:
CompletionItem( void );
CompletionItem( const CompletionItem& src );
CompletionItem& operator =( const CompletionItem& src );
~CompletionItem( void );
const char *GetItemText( void );
const char *GetCommand( void ) const;
const char *GetName() const;
bool m_bIsCommand;
ConCommandBase *m_pCommand;
CHistoryItem *m_pText;
};
protected:
// methods
void OnAutoComplete(bool reverse);
MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel );
void RebuildCompletionList(const char *partialText);
void UpdateCompletionListPosition();
MESSAGE_FUNC( CloseCompletionList, "CloseCompletionList" );
MESSAGE_FUNC_CHARPTR( OnMenuItemSelected, "CompletionCommand", command );
void ClearCompletionList();
void AddToHistory( const char *commandText, const char *extraText );
// vgui overrides
virtual void PerformLayout();
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
virtual void OnCommand(const char *command);
virtual void OnKeyCodeTyped(vgui::KeyCode code);
virtual void OnThink();
vgui::RichText *m_pHistory;
vgui::TextEntry *m_pEntry;
vgui::Button *m_pSubmit;
vgui::Menu *m_pCompletionList;
Color m_PrintColor;
Color m_DPrintColor;
int m_iNextCompletion; // the completion that we'll next go to
char m_szPartialText[256];
char m_szPreviousPartialText[256];
bool m_bAutoCompleteMode; // true if the user is currently tabbing through completion options
bool m_bWasBackspacing;
bool m_bStatusVersion;
CUtlVector< CompletionItem * > m_CompletionList;
CUtlVector< CHistoryItem > m_CommandHistory;
friend class CConsoleDialog;
};
class CConsoleDialog : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CConsoleDialog, vgui::Frame );
public:
CConsoleDialog( vgui::Panel *pParent, const char *pName, bool bStatusVersion );
virtual void OnScreenSizeChanged( int iOldWide, int iOldTall );
virtual void Close();
virtual void PerformLayout();
// brings dialog to the fore
MESSAGE_FUNC( Activate, "Activate" );
MESSAGE_FUNC_CHARPTR( OnCommandSubmitted, "CommandSubmitted", command );
// hides the console
void Hide();
// Chain to the page
void Print( const char *msg );
void DPrint( const char *msg );
void ColorPrint( const Color& clr, const char *msg );
void Clear();
void DumpConsoleTextToFile();
virtual void OnKeyCodePressed( vgui::KeyCode code );
protected:
CConsolePanel *m_pConsolePanel;
};
} // end namespace vgui
#endif // CONSOLEDIALOG_H