Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef IVGUIMATINFO_H
#define IVGUIMATINFO_H
#include "IVguiMatInfoVar.h"
// wrapper for IMaterial
class IVguiMatInfo
{
public:
// Add a virtual destructor to silence the clang warning.
// This is harmless but not important since the only derived class
// doesn't have a destructor.
virtual ~IVguiMatInfo() {}
// make sure to delete the returned object after use!
virtual IVguiMatInfoVar* FindVarFactory ( const char *varName, bool *found ) = 0;
virtual int GetNumAnimationFrames ( ) = 0;
// todo: if you need to add more IMaterial functions add them here
};
#endif //IVGUIMATINFO_H