Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Helper methods + classes for choreo
//
//===========================================================================//
#ifndef CHOREOUTILS_H
#define CHOREOUTILS_H
#if defined( _WIN32 )
#pragma once
#endif
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CChoreoScene;
class CChoreoEvent;
class CStudioHdr;
//-----------------------------------------------------------------------------
// Finds sound files associated with events
//-----------------------------------------------------------------------------
const char *GetSoundForEvent( CChoreoEvent *pEvent, CStudioHdr *pStudioHdr );
//-----------------------------------------------------------------------------
// Fixes up the duration of a choreo scene based on wav files + animations
// Returns true if a change needed to be made
//-----------------------------------------------------------------------------
bool AutoAddGestureKeys( CChoreoEvent *e, CStudioHdr *pStudioHdr, float *pPoseParameters, bool bCheckOnly );
bool UpdateGestureLength( CChoreoEvent *e, CStudioHdr *pStudioHdr, float *pPoseParameters, bool bCheckOnly );
bool UpdateSequenceLength( CChoreoEvent *e, CStudioHdr *pStudioHdr, float *pPoseParameters, bool bCheckOnly, bool bVerbose );
#endif // CHOREOUTILS_H