Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: interface to steam for game play statistics
//
//=============================================================================
#ifndef ISTEAMGAMESTATS_H
#define ISTEAMGAMESTATS_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: Functions for recording game play sessions and details thereof
//-----------------------------------------------------------------------------
class ISteamGameStats
{
public:
virtual SteamAPICall_t GetNewSession( int8 nAccountType, uint64 ulAccountID, int32 nAppID, RTime32 rtTimeStarted ) = 0;
virtual SteamAPICall_t EndSession( uint64 ulSessionID, RTime32 rtTimeEnded, int nReasonCode ) = 0;
virtual EResult AddSessionAttributeInt( uint64 ulSessionID, const char* pstrName, int32 nData ) = 0;
virtual EResult AddSessionAttributeString( uint64 ulSessionID, const char* pstrName, const char *pstrData ) = 0;
virtual EResult AddSessionAttributeFloat( uint64 ulSessionID, const char* pstrName, float fData ) = 0;
virtual EResult AddNewRow( uint64 *pulRowID, uint64 ulSessionID, const char *pstrTableName ) = 0;
virtual EResult CommitRow( uint64 ulRowID ) = 0;
virtual EResult CommitOutstandingRows( uint64 ulSessionID ) = 0;
virtual EResult AddRowAttributeInt( uint64 ulRowID, const char *pstrName, int32 nData ) = 0;
virtual EResult AddRowAtributeString( uint64 ulRowID, const char *pstrName, const char *pstrData ) = 0;
virtual EResult AddRowAttributeFloat( uint64 ulRowID, const char *pstrName, float fData ) = 0;
virtual EResult AddSessionAttributeInt64( uint64 ulSessionID, const char *pstrName, int64 llData ) = 0;
virtual EResult AddRowAttributeInt64( uint64 ulRowID, const char *pstrName, int64 llData ) = 0;
};
#define STEAMGAMESTATS_INTERFACE_VERSION "SteamGameStats001"
//-----------------------------------------------------------------------------
// Purpose: nAccountType for GetNewSession
//-----------------------------------------------------------------------------
enum EGameStatsAccountType
{
k_EGameStatsAccountType_Steam = 1, // ullAccountID is a 64-bit SteamID for a player
k_EGameStatsAccountType_Xbox = 2, // ullAccountID is a 64-bit XUID
k_EGameStatsAccountType_SteamGameServer = 3, // ullAccountID is a 64-bit SteamID for a game server
};
//-----------------------------------------------------------------------------
// Purpose: callback for GetNewSession() method
//-----------------------------------------------------------------------------
struct GameStatsSessionIssued_t
{
enum { k_iCallback = k_iSteamGameStatsCallbacks + 1 };
uint64 m_ulSessionID;
EResult m_eResult;
bool m_bCollectingAny;
bool m_bCollectingDetails;
};
//-----------------------------------------------------------------------------
// Purpose: callback for EndSession() method
//-----------------------------------------------------------------------------
struct GameStatsSessionClosed_t
{
enum { k_iCallback = k_iSteamGameStatsCallbacks + 2 };
uint64 m_ulSessionID;
EResult m_eResult;
};
#endif // ISTEAMGAMESTATS_H