Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Header: $
// $NoKeywords: $
//=============================================================================//
#ifndef SHADERDLL_H
#define SHADERDLL_H
#ifdef _WIN32
#pragma once
#endif
#include <materialsystem/IShader.h>
//-----------------------------------------------------------------------------
// forward declarations
//-----------------------------------------------------------------------------
class IShader;
class ICvar;
//-----------------------------------------------------------------------------
// The standard implementation of CShaderDLL
//-----------------------------------------------------------------------------
class IShaderDLL
{
public:
// Adds a shader to the list of shaders
virtual void InsertShader( IShader *pShader ) = 0;
};
//-----------------------------------------------------------------------------
// Singleton interface
//-----------------------------------------------------------------------------
IShaderDLL *GetShaderDLL();
//-----------------------------------------------------------------------------
// Singleton interface for CVars
//-----------------------------------------------------------------------------
ICvar *GetCVar();
#endif // SHADERDLL_H