Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Snapshot of
//
//===========================================================================//
#ifndef DMEANIMATIONLIST_H
#define DMEANIMATIONLIST_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
#include "datamodel/dmattribute.h"
#include "datamodel/dmattributevar.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmeChannelsClip;
//-----------------------------------------------------------------------------
// A class representing a list of animations
//-----------------------------------------------------------------------------
class CDmeAnimationList : public CDmElement
{
DEFINE_ELEMENT( CDmeAnimationList, CDmElement );
public:
int GetAnimationCount() const;
CDmeChannelsClip *GetAnimation( int nIndex );
int FindAnimation( const char *pAnimName );
void SetAnimation( int nIndex, CDmeChannelsClip *pAnimation );
int AddAnimation( CDmeChannelsClip *pAnimation );
void RemoveAnimation( int nIndex );
private:
CDmaElementArray<CDmeChannelsClip> m_Animations;
};
//-----------------------------------------------------------------------------
// Inline methods
//-----------------------------------------------------------------------------
inline int CDmeAnimationList::GetAnimationCount() const
{
return m_Animations.Count();
}
inline CDmeChannelsClip *CDmeAnimationList::GetAnimation( int nIndex )
{
return m_Animations[nIndex];
}
#endif // DMEANIMATIONLIST_H