Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//===== Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ====
//
// Dme version of QC $boneflexdriver
//
//===========================================================================
#ifndef BONEFLEXDRIVER_H
#define BONEFLEXDRIVER_H
#ifdef _WIN32
#pragma once
#endif
// Valve includes
#include "mdlobjects/dmemdllist.h"
//-----------------------------------------------------------------------------
// The control for a DmeBoneFlexDriver
//-----------------------------------------------------------------------------
class CDmeBoneFlexDriverControl : public CDmElement
{
DEFINE_ELEMENT( CDmeBoneFlexDriverControl, CDmElement );
public:
// Sets the bone component to be in the range [STUDIO_BONE_FLEX_TX, STUDIO_BONE_FLEX_RZ]
int SetBoneComponent( int nBoneComponent );
CDmaString m_sFlexControllerName; // Name of flex controller to drive
CDmaVar< int > m_nBoneComponent; // Component of bone to drive flex controller, StudioBoneFlexComponent_t
CDmaVar< float > m_flMin; // Min value of bone component mapped to 0 on flex controller
CDmaVar< float > m_flMax; // Max value of bone component mapped to 1 on flex controller (inches if T, degress if R)
};
//-----------------------------------------------------------------------------
// $QC boneflexdriver
//-----------------------------------------------------------------------------
class CDmeBoneFlexDriver : public CDmeMdlList
{
DEFINE_ELEMENT( CDmeBoneFlexDriver, CDmeMdlList );
public:
virtual CDmAttribute *GetListAttr() { return m_eControlList.GetAttribute(); }
CDmeBoneFlexDriverControl *FindOrCreateControl( const char *pszControlName );
CDmaString m_sBoneName; // Name of bone to drive flex controller
CDmaElementArray< CDmeBoneFlexDriverControl > m_eControlList; // List of flex controllers to drive
};
//-----------------------------------------------------------------------------
// A list of DmeBoneFlexDriver elements
//-----------------------------------------------------------------------------
class CDmeBoneFlexDriverList : public CDmeMdlList
{
DEFINE_ELEMENT( CDmeBoneFlexDriverList, CDmeMdlList );
public:
virtual CDmAttribute *GetListAttr() { return m_eBoneFlexDriverList.GetAttribute(); }
CDmeBoneFlexDriver *FindOrCreateBoneFlexDriver( const char *pszBoneName );
CDmaElementArray< CDmeBoneFlexDriver > m_eBoneFlexDriverList;
};
#endif // BONEFLEXDRIVER_H