Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SHADER_VCS_VERSION_H
#define SHADER_VCS_VERSION_H
#ifdef _WIN32
#pragma once
#endif
// 1 = hl2 shipped
// 2 = compressed with diffs version (lostcoast)
// 3 = compressed with bzip
// 4 = v2 + crc32
// 5 = v3 + crc32
// 6 = v5 + duplicate static combo records
#define SHADER_VCS_VERSION_NUMBER 6
#define MAX_SHADER_UNPACKED_BLOCK_SIZE (1<<17)
#define MAX_SHADER_PACKED_SIZE (1+MAX_SHADER_UNPACKED_BLOCK_SIZE)
#pragma pack(1)
struct ShaderHeader_t
{
int32 m_nVersion;
int32 m_nTotalCombos;
int32 m_nDynamicCombos;
uint32 m_nFlags;
uint32 m_nCentroidMask;
uint32 m_nNumStaticCombos; // includes sentinal key
uint32 m_nSourceCRC32; // NOTE: If you move this, update copyshaders.pl, *_prep.pl, updateshaders.pl
};
#pragma pack()
#pragma pack(1)
struct ShaderHeader_t_v4 // still used for assembly shaders
{
int32 m_nVersion;
int32 m_nTotalCombos;
int32 m_nDynamicCombos;
uint32 m_nFlags;
uint32 m_nCentroidMask;
uint32 m_nDiffReferenceSize;
uint32 m_nSourceCRC32; // NOTE: If you move this, update copyshaders.pl, *_prep.pl, updateshaders.pl
};
#pragma pack()
// for old format files
struct ShaderDictionaryEntry_t
{
int m_Offset;
int m_Size;
};
// record for one static combo
struct StaticComboRecord_t
{
uint32 m_nStaticComboID;
uint32 m_nFileOffset;
};
struct StaticComboAliasRecord_t // for duplicate static combos
{
uint32 m_nStaticComboID; // this combo
uint32 m_nSourceStaticCombo; // the combo it is the same as
};
#endif // SHADER_VCS_VERSION_H