Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Interface to Xbox 360 system functions. Helps deal with the async system and Live
// functions by either providing a handle for the caller to check results or handling
// automatic cleanup of the async data when the caller doesn't care about the results.
//
//===========================================================================//
#ifndef IXBOXSYSTEM_H
#define IXBOXSYSTEM_H
#ifdef _WIN32
#pragma once
#endif
#if !defined( _X360 )
#include "xbox/xboxstubs.h"
#endif
typedef void* AsyncHandle_t;
typedef void* XboxHandle_t;
#ifdef POSIX
#define ERROR_SUCCESS 0
#define ERROR_IO_PENDING 1
#define ERROR_IO_INCOMPLETE 2
#define ERROR_INSUFFICIENT_BUFFER 3
#endif
//-----------------------------------------------------------------------------
// Xbox system interface
//-----------------------------------------------------------------------------
abstract_class IXboxSystem
{
public:
virtual AsyncHandle_t CreateAsyncHandle( void ) = 0;
virtual void ReleaseAsyncHandle( AsyncHandle_t handle ) = 0;
virtual int GetOverlappedResult( AsyncHandle_t handle, uint *pResultCode, bool bWait ) = 0;
virtual void CancelOverlappedOperation( AsyncHandle_t handle ) = 0;
// Save/Load
virtual void GetModSaveContainerNames( const char *pchModName, const wchar_t **ppchDisplayName, const char **ppchName ) = 0;
virtual uint GetContainerRemainingSpace( void ) = 0;
virtual bool DeviceCapacityAdequate( DWORD nStorageID, const char *pModName ) = 0;
virtual DWORD DiscoverUserData( DWORD nUserID, const char *pModName ) = 0;
// XUI
virtual bool ShowDeviceSelector( bool bForce, uint *pStorageID, AsyncHandle_t *pHandle ) = 0;
virtual void ShowSigninUI( uint nPanes, uint nFlags ) = 0;
// Rich Presence and Matchmaking
virtual int UserSetContext( uint nUserIdx, uint nContextID, uint nContextValue, bool bAsync = true, AsyncHandle_t *pHandle = NULL ) = 0;
virtual int UserSetProperty( uint nUserIndex, uint nPropertyId, uint nBytes, const void *pvValue, bool bAsync = true, AsyncHandle_t *pHandle = NULL ) = 0;
// Matchmaking
virtual int CreateSession( uint nFlags, uint nUserIdx, uint nMaxPublicSlots, uint nMaxPrivateSlots, uint64 *pNonce, void *pSessionInfo, XboxHandle_t *pSessionHandle, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
virtual uint DeleteSession( XboxHandle_t hSession, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
virtual uint SessionSearch( uint nProcedureIndex, uint nUserIndex, uint nNumResults, uint nNumUsers, uint nNumProperties, uint nNumContexts, XUSER_PROPERTY *pSearchProperties, XUSER_CONTEXT *pSearchContexts, uint *pcbResultsBuffer, XSESSION_SEARCHRESULT_HEADER *pSearchResults, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
virtual uint SessionStart( XboxHandle_t hSession, uint nFlags, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
virtual uint SessionEnd( XboxHandle_t hSession, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
virtual int SessionJoinLocal( XboxHandle_t hSession, uint nUserCount, const uint *pUserIndexes, const bool *pPrivateSlots, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
virtual int SessionJoinRemote( XboxHandle_t hSession, uint nUserCount, const XUID *pXuids, const bool *pPrivateSlots, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
virtual int SessionLeaveLocal( XboxHandle_t hSession, uint nUserCount, const uint *pUserIndexes, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
virtual int SessionLeaveRemote( XboxHandle_t hSession, uint nUserCount, const XUID *pXuids, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
virtual int SessionMigrate( XboxHandle_t hSession, uint nUserIndex, void *pSessionInfo, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
virtual int SessionArbitrationRegister( XboxHandle_t hSession, uint nFlags, uint64 nonce, uint *pBytes, void *pBuffer, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
// Stats
virtual int WriteStats( XboxHandle_t hSession, XUID xuid, uint nViews, void* pViews, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
// Achievements
virtual int EnumerateAchievements( uint nUserIdx, uint64 xuid, uint nStartingIdx, uint nCount, void *pBuffer, uint nBufferBytes, bool bAsync = true, AsyncHandle_t *pAsyncHandle = NULL ) = 0;
virtual void AwardAchievement( uint nUserIdx, uint nAchievementId ) = 0;
virtual void FinishContainerWrites( void ) = 0;
virtual uint GetContainerOpenResult( void ) = 0;
virtual uint OpenContainers( void ) = 0;
virtual void CloseContainers( void ) = 0;
};
#define XBOXSYSTEM_INTERFACE_VERSION "XboxSystemInterface001"
#endif // IXBOXSYSTEM_H