Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef IVOICETWEAK_H
#define IVOICETWEAK_H
#ifdef _WIN32
#pragma once
#endif
// These provide access to the voice controls.
typedef enum
{
MicrophoneVolume=0, // values 0-1.
OtherSpeakerScale, // values 0-1. Scales how loud other players are.
MicBoost,
SpeakingVolume, // values 0-1. Current voice volume received through Voice Tweak mode
} VoiceTweakControl;
typedef struct IVoiceTweak_s
{
// These turn voice tweak mode on and off. While in voice tweak mode, the user's voice is echoed back
// without sending to the server.
int (*StartVoiceTweakMode)(); // Returns 0 on error.
void (*EndVoiceTweakMode)();
// Get/set control values.
void (*SetControlFloat)(VoiceTweakControl iControl, float value);
float (*GetControlFloat)(VoiceTweakControl iControl);
bool (*IsStillTweaking)(); // This can return false if the user restarts the sound system during voice tweak mode
} IVoiceTweak;
#endif // IVOICETWEAK_H