Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: IGameResources interface
//
// $NoKeywords: $
//=============================================================================//
#ifndef IGAMERESOURCES_H
#define IGAMERESOURCES_H
class Color;
class Vector;
abstract_class IGameResources
{
public:
virtual ~IGameResources() {};
// Team data access
virtual const char *GetTeamName( int index ) = 0;
virtual int GetTeamScore( int index ) = 0;
virtual const Color& GetTeamColor( int index ) = 0;
// Player data access
virtual bool IsConnected( int index ) = 0;
virtual bool IsAlive( int index ) = 0;
virtual bool IsFakePlayer( int index ) = 0;
virtual bool IsLocalPlayer( int index ) = 0;
virtual const char *GetPlayerName( int index ) = 0;
virtual int GetPlayerScore( int index ) = 0;
virtual int GetPing( int index ) = 0;
// virtual int GetPacketloss( int index ) = 0;
virtual int GetDeaths( int index ) = 0;
virtual int GetFrags( int index ) = 0;
virtual int GetTeam( int index ) = 0;
virtual int GetHealth( int index ) = 0;
};
extern IGameResources *GameResources( void ); // singelton accessor
#endif