Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

96 lines
2.9 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef BASEANIMSETCONTROLGROUPPANEL_H
#define BASEANIMSETCONTROLGROUPPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/EditablePanel.h"
#include "datamodel/dmehandle.h"
#include "tier1/utlntree.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CBaseAnimationSetEditor;
class CDmeAnimationSet;
namespace vgui
{
class TreeView;
class IScheme;
class Menu;
};
//-----------------------------------------------------------------------------
// Panel which shows a tree of controls
//-----------------------------------------------------------------------------
class CBaseAnimSetControlGroupPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CBaseAnimSetControlGroupPanel, EditablePanel );
public:
CBaseAnimSetControlGroupPanel( vgui::Panel *parent, char const *className, CBaseAnimationSetEditor *editor );
virtual ~CBaseAnimSetControlGroupPanel();
void ChangeAnimationSet( CDmeAnimationSet *newAnimSet );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
protected:
MESSAGE_FUNC_INT( OnTreeViewItemSelected, "TreeViewItemSelected", itemIndex );
MESSAGE_FUNC_INT( OnTreeViewItemDeselected, "TreeViewItemDeselected", itemIndex );
MESSAGE_FUNC( OnTreeViewItemSelectionCleared, "TreeViewItemSelectionCleared" );
protected:
enum
{
EP_EXPANDED = (1<<0),
EP_SELECTED = (1<<1),
};
struct TreeItem_t
{
TreeItem_t() : m_pAttributeName() {}
CUtlString m_pAttributeName;
};
// Used to build a list of open element for refresh
struct TreeInfo_t
{
TreeInfo_t() : m_nFlags( 0 ) {}
TreeItem_t m_Item; // points to the element referenced in an element array
int m_nFlags;
};
typedef CUtlNTree< TreeInfo_t, int > OpenItemTree_t;
// Expands all items in the open item tree if they exist
void ExpandOpenItems( OpenItemTree_t &tree, int nOpenTreeIndex, int nItemIndex, bool makeVisible );
// Builds a list of open items
void BuildOpenItemList( OpenItemTree_t &tree, int nParent, int nItemIndex );
void FillInDataForItem( TreeItem_t &item, int nItemIndex );
// Finds the tree index of a child matching the particular element + attribute
int FindTreeItem( int nParentIndex, const TreeItem_t &info );
vgui::DHANDLE< CBaseAnimationSetEditor > m_hEditor;
vgui::DHANDLE< vgui::TreeView > m_hGroups;
CUtlVector< int > m_hSelectableIndices;
CDmeHandle< CDmeAnimationSet > m_AnimSet;
bool m_bStartItemWasSelected;
CUtlVector< int > m_SavedSelectedGroups;
CUtlSymbolTable m_SliderNames;
CUtlVector< CDmeHandle< CDmElement > > m_GroupList;
friend class CAnimGroupTree;
};
#endif // BASEANIMSETCONTROLGROUPPANEL_H