Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef ANIMSETATTRIBUTEVALUE_H
#define ANIMSETATTRIBUTEVALUE_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utldict.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmAttribute;
//-----------------------------------------------------------------------------
// AnimationControlType
//-----------------------------------------------------------------------------
enum AnimationControlType_t
{
ANIM_CONTROL_INVALID = -1,
ANIM_CONTROL_VALUE = 0,
ANIM_CONTROL_BALANCE,
ANIM_CONTROL_MULTILEVEL,
ANIM_CONTROL_COUNT,
};
struct AttributeValue_t
{
AttributeValue_t()
{
// Default values
m_pValue[ANIM_CONTROL_VALUE] = 0.0f;
m_pValue[ANIM_CONTROL_BALANCE] = 0.5f;
m_pValue[ANIM_CONTROL_MULTILEVEL] = 0.5f;
}
float m_pValue[ANIM_CONTROL_COUNT];
};
struct AnimationControlAttributes_t : public AttributeValue_t
{
AnimationControlAttributes_t()
{
// Default values
m_pAttribute[ANIM_CONTROL_VALUE] = 0;
m_pAttribute[ANIM_CONTROL_BALANCE] = 0;
m_pAttribute[ANIM_CONTROL_MULTILEVEL] = 0;
}
CDmAttribute* m_pAttribute[ANIM_CONTROL_COUNT];
};
typedef CUtlDict< AnimationControlAttributes_t, unsigned short > AttributeDict_t;
#endif // ANIMSETATTRIBUTEVALUE_H