Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

56 lines
1.5 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: The application object.
//
//=============================================================================//
#ifndef IHAMMER_H
#define IHAMMER_H
#include "appframework/IAppSystem.h"
typedef struct tagMSG MSG;
class IStudioDataCache;
//-----------------------------------------------------------------------------
// Return values for RequestNewConfig
//-----------------------------------------------------------------------------
enum RequestRetval_t
{
REQUEST_OK = 0,
REQUEST_QUIT
};
//-----------------------------------------------------------------------------
// Interface used to drive hammer
//-----------------------------------------------------------------------------
#define INTERFACEVERSION_HAMMER "Hammer001"
class IHammer : public IAppSystem
{
public:
virtual bool HammerPreTranslateMessage( MSG * pMsg ) = 0;
virtual bool HammerIsIdleMessage( MSG * pMsg ) = 0;
virtual bool HammerOnIdle( long count ) = 0;
virtual void RunFrame() = 0;
// Returns the mod and the game to initially start up
virtual const char *GetDefaultMod() = 0;
virtual const char *GetDefaultGame() = 0;
virtual bool InitSessionGameConfig( const char *szGameDir ) = 0;
// Request a new config from hammer's config system
virtual RequestRetval_t RequestNewConfig() = 0;
// Returns the full path to the mod and the game to initially start up
virtual const char *GetDefaultModFullPath() = 0;
virtual int MainLoop() = 0;
};
#endif // IHAMMER_H