Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef IFRIENDSUSER_H
#define IFRIENDSUSER_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
//-----------------------------------------------------------------------------
// Purpose: Interface to accessing information about Friends Users
//-----------------------------------------------------------------------------
class IFriendsUser : public IBaseInterface
{
public:
// returns true if the interface is ready for use
virtual bool IsValid() = 0;
// returns the Friends ID of the current user
virtual unsigned int GetFriendsID() = 0;
// returns information about a user
// information may not be known about some users, "" will be returned
virtual const char *GetUserName(unsigned int friendsID) = 0;
virtual const char *GetFirstName(unsigned int friendsID) = 0;
virtual const char *GetLastName(unsigned int friendsID) = 0;
virtual const char *GetEmail(unsigned int friendsID) = 0;
// returns true if buddyID is a buddy of the current user
// ie. the current is authorized to see when the buddy is online
virtual bool IsBuddy(unsigned int buddyID) = 0;
// requests authorization from a user
virtual void RequestAuthorizationFromUser(unsigned int potentialBuddyID) = 0;
// returns the status of the buddy, > 0 is online, 4 is ingame
virtual int GetBuddyStatus(unsigned int friendsID) = 0;
// gets the IP address of the server the buddy is on, returns false if couldn't get
virtual bool GetBuddyGameAddress(unsigned int friendsID, int *ip, int *port) = 0;
// returns the number of buddies
virtual int GetNumberOfBuddies() = 0;
// returns the FriendsID of a buddy - buddyIndex is valid in the range [0, GetNumberOfBuddies)
virtual unsigned int GetBuddyFriendsID(int buddyIndex) = 0;
// sets whether or not the user can receive messages at this time
// messages will be queued until this is set to true
virtual void SetCanReceiveMessages(bool state) = 0;
};
#define FRIENDSUSER_INTERFACE_VERSION "FriendsUser001"
#endif // IFRIENDSUSER_H