Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Provide convenient mapping for shader constants
//
// $NoKeywords: $
//=============================================================================
#ifndef C_CODE_HACK
#include "common_vertexlitgeneric_dx9.h"
#endif
#define PSREG_SELFILLUMTINT PSREG_CONSTANT_00
#define PSREG_DIFFUSE_MODULATION PSREG_CONSTANT_01
#define PSREG_ENVMAP_TINT__SHADOW_TWEAKS PSREG_CONSTANT_02
#define PSREG_SELFILLUM_SCALE_BIAS_EXP PSREG_CONSTANT_03
#define PSREG_AMBIENT_CUBE PSREG_CONSTANT_04
// PSREG_AMBIENT_CUBE PSREG_CONSTANT_05
// PSREG_AMBIENT_CUBE PSREG_CONSTANT_06
// PSREG_AMBIENT_CUBE PSREG_CONSTANT_07
// PSREG_AMBIENT_CUBE PSREG_CONSTANT_08
// PSREG_AMBIENT_CUBE PSREG_CONSTANT_09
#define PSREG_ENVMAP_FRESNEL__SELFILLUMMASK PSREG_CONSTANT_10
#define PSREG_EYEPOS_SPEC_EXPONENT PSREG_CONSTANT_11
#define PSREG_FOG_PARAMS PSREG_CONSTANT_12
#define PSREG_FLASHLIGHT_ATTENUATION PSREG_CONSTANT_13
#define PSREG_FLASHLIGHT_POSITION_RIM_BOOST PSREG_CONSTANT_14
#define PSREG_FLASHLIGHT_TO_WORLD_TEXTURE PSREG_CONSTANT_15
// PSREG_FLASHLIGHT_TO_WORLD_TEXTURE PSREG_CONSTANT_16
// PSREG_FLASHLIGHT_TO_WORLD_TEXTURE PSREG_CONSTANT_17
// PSREG_FLASHLIGHT_TO_WORLD_TEXTURE PSREG_CONSTANT_18
#define PSREG_FRESNEL_SPEC_PARAMS PSREG_CONSTANT_19
#define PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_20
// PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_21
// PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_22
// PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_23
// PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_24
// PSREG_LIGHT_INFO_ARRAY PSREG_CONSTANT_25
#define PSREG_SPEC_RIM_PARAMS PSREG_CONSTANT_26
// #define **free** PSREG_CONSTANT_27 //actually using this often blows constant limits, since literals have to get stuffed somewhere...
#define PSREG_FLASHLIGHT_COLOR PSREG_CONSTANT_28
#define PSREG_LINEAR_FOG_COLOR PSREG_CONSTANT_29
#define PSREG_LIGHT_SCALE PSREG_CONSTANT_30
#define PSREG_FLASHLIGHT_SCREEN_SCALE PSREG_CONSTANT_31
// --- End of ps_2_0 and ps_2_b constants ---
#ifndef C_CODE_HACK
//for fxc code, map the constants to register names.
#define PSREG_CONSTANT_00 c0
#define PSREG_CONSTANT_01 c1
#define PSREG_CONSTANT_02 c2
#define PSREG_CONSTANT_03 c3
#define PSREG_CONSTANT_04 c4
#define PSREG_CONSTANT_05 c5
#define PSREG_CONSTANT_06 c6
#define PSREG_CONSTANT_07 c7
#define PSREG_CONSTANT_08 c8
#define PSREG_CONSTANT_09 c9
#define PSREG_CONSTANT_10 c10
#define PSREG_CONSTANT_11 c11
#define PSREG_CONSTANT_12 c12
#define PSREG_CONSTANT_13 c13
#define PSREG_CONSTANT_14 c14
#define PSREG_CONSTANT_15 c15
#define PSREG_CONSTANT_16 c16
#define PSREG_CONSTANT_17 c17
#define PSREG_CONSTANT_18 c18
#define PSREG_CONSTANT_19 c19
#define PSREG_CONSTANT_20 c20
#define PSREG_CONSTANT_21 c21
#define PSREG_CONSTANT_22 c22
#define PSREG_CONSTANT_23 c23
#define PSREG_CONSTANT_24 c24
#define PSREG_CONSTANT_25 c25
#define PSREG_CONSTANT_26 c26
#define PSREG_CONSTANT_27 c27
#define PSREG_CONSTANT_28 c28
#define PSREG_CONSTANT_29 c29
#define PSREG_CONSTANT_30 c30
#define PSREG_CONSTANT_31 c31
#endif