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50 lines
1.1 KiB
50 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Auto Repair |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef C_TF_PLAYERCLASS_H |
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#define C_TF_PLAYERCLASS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class C_BaseTFPlayer; |
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class CUserCmd; |
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class C_PlayerClass |
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{ |
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public: |
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DECLARE_CLASS_NOBASE( C_PlayerClass ); |
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C_PlayerClass( C_BaseTFPlayer *pPlayer ); |
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~C_PlayerClass(); |
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static C_PlayerClass *Create( C_BaseTFPlayer *pPlayer, int iClassType ); |
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static void Destroy( C_PlayerClass *pPlayerClass ); |
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virtual void PreClassThink( void ) {}; |
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virtual void ClassThink( void ) {}; |
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virtual void PostClassThink( void ) {}; |
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virtual void ClassPreDataUpdate( void ) {}; |
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virtual void ClassOnDataChanged( void ) {}; |
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virtual void CreateMove( float flInputSampleTime, CUserCmd *pCmd ) {}; |
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// Vehicles |
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virtual bool CanGetInVehicle( void ) { return true; } |
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protected: |
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C_BaseTFPlayer *m_pPlayer; // reference to player (peer) |
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}; |
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#include "TFClassData_Shared.h" |
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#endif // C_TF_PLAYERCLASS_H
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