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43 lines
1.0 KiB
43 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef VGUI_ROTATION_SLIDER_H |
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#define VGUI_ROTATION_SLIDER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Slider.h> |
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#include "c_baseobject.h" |
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//----------------------------------------------------------------------------- |
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// |
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// Slider for object control |
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// |
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//----------------------------------------------------------------------------- |
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class CRotationSlider : public vgui::Slider |
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{ |
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DECLARE_CLASS_SIMPLE( CRotationSlider, vgui::Slider ); |
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public: |
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CRotationSlider( vgui::Panel *pParent, const char *pName ); |
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void SetControlledObject( C_BaseObject *pObject ); |
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virtual void OnMousePressed( vgui::MouseCode code ); |
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virtual void OnMouseReleased( vgui::MouseCode code ); |
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MESSAGE_FUNC_INT( OnSliderMoved, "SliderMoved", position ); |
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private: |
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CHandle<C_BaseObject> m_hObject; |
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float m_flInitialYaw; |
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float m_flYaw; |
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}; |
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#endif // VGUI_ROTATION_SLIDER_H
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