Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: HUD Target ID element
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tf_hud_minigame.h"
#include "iclientmode.h"
#include "tf_gamerules.h"
#include <filesystem.h>
#include <vgui/IVGui.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
DECLARE_HUDELEMENT( CHudMiniGame );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudMiniGame::CHudMiniGame( const char *pElementName ) :
CHudElement( pElementName ), BaseClass( NULL, "HudMiniGame" )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
m_pActiveMinigame = NULL;
V_strcpy_safe( m_szResFilename, "resource/UI/HudMiniGame_Base.res" );
SetHiddenBits( 0 );
vgui::ivgui()->AddTickSignal( GetVPanel(), 100 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMiniGame::ApplySchemeSettings( vgui::IScheme *scheme )
{
// load control settings...
LoadControlSettings( m_szResFilename );
BaseClass::ApplySchemeSettings( scheme );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudMiniGame::ShouldDraw( void )
{
if ( !CHudElement::ShouldDraw() )
return false;
if ( !CTFMinigameLogic::GetMinigameLogic() || !CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame() )
return false;
if ( TFGameRules() && ( TFGameRules()->State_Get() != GR_STATE_RND_RUNNING ) )
return false;
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMiniGame::OnTick()
{
if ( CTFMinigameLogic::GetMinigameLogic() )
{
const char *pszResFilename = NULL;
CTFMiniGame *pActiveMinigame = CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame();
if ( pActiveMinigame )
{
pszResFilename = pActiveMinigame->GetResFile();
}
if ( pActiveMinigame != m_pActiveMinigame )
{
m_pActiveMinigame = pActiveMinigame;
}
if ( pszResFilename && pszResFilename[0] && m_szResFilename && m_szResFilename[0] )
{
if ( !FStrEq( pszResFilename, m_szResFilename + sizeof( "resource/UI/" ) - 1 ) )
{
V_sprintf_safe( m_szResFilename, "resource/UI/%s", pszResFilename );
InvalidateLayout( false, true );
}
}
if ( m_pActiveMinigame )
{
SetDialogVariable( "redscore", m_pActiveMinigame->GetScoreForTeam( TF_TEAM_RED ) );
SetDialogVariable( "bluescore", m_pActiveMinigame->GetScoreForTeam( TF_TEAM_BLUE ) );
SetDialogVariable( "rounds", m_pActiveMinigame->GetMaxScore() );
}
}
}