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870 lines
24 KiB
870 lines
24 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "cbase.h" |
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#include "hud.h" |
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#include "hudelement.h" |
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#include "c_tf_player.h" |
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#include "iclientmode.h" |
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#include "ienginevgui.h" |
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#include <vgui/ILocalize.h> |
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#include <vgui/ISurface.h> |
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#include <vgui/IVGui.h> |
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#include "c_baseobject.h" |
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#include "tf_gamerules.h" |
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#include "tf_item_inventory.h" |
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#include "tf_hud_menu_spy_build.h" |
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// NVNT haptics for buildings |
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#include "haptics/haptic_utils.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#ifdef STAGING_ONLY |
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using namespace vgui; |
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// Set to 1 to simulate xbox-style menu interaction |
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extern ConVar tf_build_menu_controller_mode; |
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const SpyConstructBuilding_t g_kSpyBuildings[ NUM_SPY_BUILDINGS ] = |
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{ |
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// Sap Trap |
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SpyConstructBuilding_t( true, |
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OBJ_SPY_TRAP, |
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MODE_SPY_TRAP_RADIUS_STEALTH, |
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"spy_trap_active.res", |
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"spy_trap_already_built.res", |
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"spy_trap_cant_afford.res", |
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"spy_trap_unavailable.res", |
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"spy_trap_active.res", |
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"spy_trap_inactive.res", |
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"spy_trap_inactive.res" ), |
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// Reprogrammer |
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SpyConstructBuilding_t( true, |
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OBJ_SPY_TRAP, |
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MODE_SPY_TRAP_REPROGRAM, |
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"spy_trap_reprog_active.res", |
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"spy_trap_reprog_already_built.res", |
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"spy_trap_reprog_cant_afford.res", |
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"spy_trap_reprog_unavailable.res", |
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"spy_trap_reprog_active.res", |
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"spy_trap_reprog_inactive.res", |
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"spy_trap_reprog_inactive.res" ), |
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// Pulse Magnet |
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SpyConstructBuilding_t( true, |
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OBJ_SPY_TRAP, |
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MODE_SPY_TRAP_MAGNET, |
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"spy_trap_magnet_active.res", |
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"spy_trap_magnet_already_built.res", |
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"spy_trap_magnet_cant_afford.res", |
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"spy_trap_magnet_unavailable.res", |
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"spy_trap_magnet_active.res", |
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"spy_trap_magnet_inactive.res", |
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"spy_trap_magnet_inactive.res" ), |
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// // Repulsor |
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// SpyConstructBuilding_t( true, |
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// OBJ_SPY_TRAP, |
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// MODE_SPY_TRAP_REPULSOR, |
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// "tele_exit_active.res", |
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// "tele_exit_already_built.res", |
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// "tele_exit_cant_afford.res", |
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// "tele_exit_unavailable.res", |
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// "tele_exit_active.res", |
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// "tele_exit_inactive.res", |
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// "tele_exit_inactive.res" ) |
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}; |
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static int trapSlots[NUM_SPY_BUILDINGS] = |
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{ |
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0x01, |
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0x02 |
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// 0x04, |
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}; |
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const SpyConstructBuildingReplacement_t s_alternateSpyBuildings[] = |
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{ |
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// Temp - modify this |
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SpyConstructBuildingReplacement_t( |
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OBJ_CATAPULT, |
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0, |
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"spy_trap_active.res", |
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"spy_trap_already_built.res", |
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"spy_trap_cant_afford.res", |
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"spy_trap_unavailable.res", |
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"spy_trap_active.res", |
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"spy_trap_inactive.res", |
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"spy_trap_inactive.res", |
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trapSlots[0], |
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trapSlots[1] |
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), |
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// Add more objects here |
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}; |
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//====================================== |
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DECLARE_HUDELEMENT_DEPTH( CHudMenuSpyBuild, 40 ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CHudMenuSpyBuild::CHudMenuSpyBuild( const char *pElementName ) |
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: CHudBaseBuildMenu( pElementName, "HudMenuSpyBuild" ) |
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{ |
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Panel *pParent = g_pClientMode->GetViewport(); |
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SetParent( pParent ); |
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SetHiddenBits( HIDEHUD_MISCSTATUS ); |
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for ( int i = 0; i < NUM_SPY_BUILDINGS; i++ ) |
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{ |
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char buf[32]; |
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Q_snprintf( buf, sizeof(buf), "active_item_%d", i+1 ); |
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m_pAvailableObjects[i] = new EditablePanel( this, buf ); |
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Q_snprintf( buf, sizeof(buf), "already_built_item_%d", i+1 ); |
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m_pAlreadyBuiltObjects[i] = new EditablePanel( this, buf ); |
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Q_snprintf( buf, sizeof(buf), "cant_afford_item_%d", i+1 ); |
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m_pCantAffordObjects[i] = new EditablePanel( this, buf ); |
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Q_snprintf( buf, sizeof(buf), "unavailable_item_%d", i+1 ); |
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m_pUnavailableObjects[i] = new EditablePanel( this, buf ); |
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} |
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vgui::ivgui()->AddTickSignal( GetVPanel() ); |
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m_pActiveSelection = NULL; |
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m_iSelectedItem = -1; |
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m_pBuildLabelBright = NULL; |
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m_pBuildLabelDim = NULL; |
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m_pDestroyLabelBright = NULL; |
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m_pDestroyLabelDim = NULL; |
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m_bInConsoleMode = false; |
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m_iCurrentBuildMenuLayout = SPY_BUILDMENU_DEFAULT; |
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RegisterForRenderGroup( "mid" ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudMenuSpyBuild::ApplySchemeSettings( IScheme *pScheme ) |
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{ |
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// load control settings... |
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bool b360Style = ( IsConsole() || tf_build_menu_controller_mode.GetBool() ); |
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if ( b360Style ) |
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{ |
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// This entire block is unused and ancient. Will need to support a controller |
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// once we deem spy traps as shippable, but for now they're a prototype. |
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// LoadControlSettings( "resource/UI/build_menu_360/HudMenuSpyBuild.res" ); |
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// |
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// // Load the already built images, destroyable |
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// m_pAlreadyBuiltObjects[0]->LoadControlSettings( "resource/UI/build_menu_360/sentry_already_built.res" ); |
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// m_pAlreadyBuiltObjects[1]->LoadControlSettings( "resource/UI/build_menu_360/dispenser_already_built.res" ); |
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// m_pAlreadyBuiltObjects[2]->LoadControlSettings( "resource/UI/build_menu_360/tele_entrance_already_built.res" ); |
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// m_pAlreadyBuiltObjects[3]->LoadControlSettings( "resource/UI/build_menu_360/tele_exit_already_built.res" ); |
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// |
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// m_pAvailableObjects[0]->LoadControlSettings( "resource/UI/build_menu_360/sentry_active.res" ); |
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// m_pAvailableObjects[1]->LoadControlSettings( "resource/UI/build_menu_360/dispenser_active.res" ); |
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// m_pAvailableObjects[2]->LoadControlSettings( "resource/UI/build_menu_360/tele_entrance_active.res" ); |
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// m_pAvailableObjects[3]->LoadControlSettings( "resource/UI/build_menu_360/tele_exit_active.res" ); |
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// |
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// m_pCantAffordObjects[0]->LoadControlSettings( "resource/UI/build_menu_360/sentry_cant_afford.res" ); |
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// m_pCantAffordObjects[1]->LoadControlSettings( "resource/UI/build_menu_360/dispenser_cant_afford.res" ); |
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// m_pCantAffordObjects[2]->LoadControlSettings( "resource/UI/build_menu_360/tele_entrance_cant_afford.res" ); |
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// m_pCantAffordObjects[3]->LoadControlSettings( "resource/UI/build_menu_360/tele_exit_cant_afford.res" ); |
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// |
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// m_pUnavailableObjects[0]->LoadControlSettings( "resource/UI/build_menu/sentry_unavailable.res" ); |
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// m_pUnavailableObjects[1]->LoadControlSettings( "resource/UI/build_menu/dispenser_unavailable.res" ); |
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// m_pUnavailableObjects[2]->LoadControlSettings( "resource/UI/build_menu/tele_entrance_unavailable.res" ); |
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// m_pUnavailableObjects[3]->LoadControlSettings( "resource/UI/build_menu/tele_exit_unavailable.res" ); |
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// |
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// m_pActiveSelection = dynamic_cast< CIconPanel * >( FindChildByName( "active_selection_bg" ) ); |
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// m_pBuildLabelBright = dynamic_cast< CExLabel * >( FindChildByName( "BuildHintLabel_Bright" ) ); |
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// m_pBuildLabelDim = dynamic_cast< CExLabel * >( FindChildByName( "BuildHintLabel_Dim" ) ); |
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// m_pDestroyLabelBright = dynamic_cast< CExLabel * >( FindChildByName( "DestroyHintLabel_Bright" ) ); |
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// m_pDestroyLabelDim = dynamic_cast< CExLabel * >( FindChildByName( "DestroyHintLabel_Dim" ) ); |
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// Reposition the activeselection to the default position |
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m_iSelectedItem = -1; // force reposition |
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SetSelectedItem( 1 ); |
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} |
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else |
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{ |
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const char *pszCustomDir = NULL; |
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switch( m_iCurrentBuildMenuLayout ) |
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{ |
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default: |
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case SPY_BUILDMENU_DEFAULT: |
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pszCustomDir = "resource/UI/build_menu"; |
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break; |
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} |
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LoadControlSettings( VarArgs("%s/HudMenuSpyBuild.res",pszCustomDir) ); |
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// Load the already built images, not destroyable |
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for ( int i = 0; i < NUM_SPY_BUILDINGS; ++i ) |
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{ |
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m_pAvailableObjects[i]->LoadControlSettings( VarArgs( "%s/%s", pszCustomDir, m_Buildings[i].m_pszConstructAvailableObjectRes ) ); |
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m_pAlreadyBuiltObjects[i]->LoadControlSettings( VarArgs( "%s/%s", pszCustomDir, m_Buildings[i].m_pszConstructAlreadyBuiltObjectRes ) ); |
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m_pCantAffordObjects[i]->LoadControlSettings( VarArgs( "%s/%s", pszCustomDir, m_Buildings[i].m_pszConstructCantAffordObjectRes ) ); |
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m_pUnavailableObjects[i]->LoadControlSettings( VarArgs( "%s/%s", pszCustomDir, m_Buildings[i].m_pszConstructUnavailableObjectRes ) ); |
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} |
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m_pActiveSelection = NULL; |
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m_pBuildLabelBright = NULL; |
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m_pBuildLabelDim = NULL; |
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m_pDestroyLabelBright = NULL; |
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m_pDestroyLabelDim = NULL; |
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} |
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// Set the cost label |
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for ( int i = 0; i < NUM_SPY_BUILDINGS; i++ ) |
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{ |
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int iBuilding, iMode; |
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GetBuildingIDAndModeFromSlot( i+1, iBuilding, iMode, m_Buildings ); |
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int iCost = GetObjectInfo( iBuilding )->m_Cost; |
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m_pAvailableObjects[i]->SetDialogVariable( "metal", iCost ); |
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m_pAlreadyBuiltObjects[i]->SetDialogVariable( "metal", iCost ); |
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m_pCantAffordObjects[i]->SetDialogVariable( "metal", iCost ); |
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m_pUnavailableObjects[i]->SetDialogVariable( "metal", iCost ); |
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} |
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BaseClass::ApplySchemeSettings( pScheme ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CHudMenuSpyBuild::ShouldDraw( void ) |
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{ |
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if ( !TFGameRules() || !TFGameRules()->GameModeUsesUpgrades() ) |
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return false; |
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CTFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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if ( !pPlayer ) |
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return false; |
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if ( !pPlayer->m_Shared.CanBuildSpyTraps() ) |
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return false; |
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return BaseClass::ShouldDraw(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudMenuSpyBuild::GetBuildingIDAndModeFromSlot( int iSlot, int &iBuilding, int &iMode, const SpyConstructBuilding_t (&buildings)[ NUM_SPY_BUILDINGS ] ) |
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{ |
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iBuilding = OBJ_LAST; |
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iMode = 0; |
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int index = iSlot - 1; |
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if ( index >= 0 && index < NUM_SPY_BUILDINGS ) |
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{ |
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iBuilding = buildings[index].m_iObjectType; |
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iMode = buildings[index].m_iMode; |
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} |
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else |
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{ |
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Assert( !"What slot are we asking for and why?" ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Keyboard input hook. Return 0 if handled |
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//----------------------------------------------------------------------------- |
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int CHudMenuSpyBuild::HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ) |
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{ |
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if ( !ShouldDraw() ) |
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return 1; |
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if ( !down ) |
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return 1; |
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bool bController = ( IsConsole() || ( keynum >= JOYSTICK_FIRST ) ); |
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if ( bController ) |
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{ |
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int iNewSelection = m_iSelectedItem; |
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switch( keynum ) |
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{ |
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case KEY_XBUTTON_UP: |
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case STEAMCONTROLLER_DPAD_UP: |
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// jump to last |
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iNewSelection = NUM_SPY_BUILDINGS; |
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break; |
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case KEY_XBUTTON_DOWN: |
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case STEAMCONTROLLER_DPAD_DOWN: |
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// jump to first |
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iNewSelection = 1; |
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break; |
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case KEY_XBUTTON_RIGHT: |
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case STEAMCONTROLLER_DPAD_RIGHT: |
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// move selection to the right |
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iNewSelection++; |
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if ( iNewSelection > NUM_SPY_BUILDINGS ) |
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iNewSelection = 1; |
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break; |
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case KEY_XBUTTON_LEFT: |
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case STEAMCONTROLLER_DPAD_LEFT: |
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// move selection to the left |
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iNewSelection--; |
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if ( iNewSelection < 1 ) |
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iNewSelection = NUM_SPY_BUILDINGS; |
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break; |
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case KEY_XBUTTON_A: |
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case KEY_XBUTTON_RTRIGGER: |
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case STEAMCONTROLLER_A: |
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// build selected item |
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SendBuildMessage( m_iSelectedItem ); |
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return 0; |
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case KEY_XBUTTON_Y: |
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case KEY_XBUTTON_LTRIGGER: |
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case STEAMCONTROLLER_Y: |
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{ |
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// destroy selected item |
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bool bSuccess = SendDestroyMessage( m_iSelectedItem ); |
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if ( bSuccess ) |
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{ |
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engine->ExecuteClientCmd( "lastinv" ); |
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} |
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} |
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return 0; |
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case KEY_XBUTTON_B: |
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case STEAMCONTROLLER_B: |
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// cancel, close the menu |
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engine->ExecuteClientCmd( "lastinv" ); |
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return 0; |
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default: |
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return 1; // key not handled |
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} |
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SetSelectedItem( iNewSelection ); |
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return 0; |
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} |
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else |
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{ |
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int iSlot = 0; |
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// convert slot1, slot2 etc to 1,2,3,4 |
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if( pszCurrentBinding && ( !Q_strncmp( pszCurrentBinding, "slot", NUM_SPY_BUILDINGS ) && Q_strlen(pszCurrentBinding) > NUM_SPY_BUILDINGS ) ) |
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{ |
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const char *pszNum = pszCurrentBinding + Q_strlen( "slot" ); |
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iSlot = atoi(pszNum); |
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// slot10 cancels |
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if ( iSlot == 10 ) |
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{ |
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engine->ExecuteClientCmd( "lastinv" ); |
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return 0; |
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} |
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// allow slot1 - slot4 |
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if ( iSlot < 1 || iSlot > NUM_SPY_BUILDINGS ) |
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return 1; |
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} |
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else |
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{ |
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switch( keynum ) |
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{ |
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case KEY_1: |
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iSlot = 1; |
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break; |
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case KEY_2: |
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iSlot = 2; |
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break; |
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case KEY_3: |
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iSlot = 3; |
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break; |
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case KEY_4: |
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iSlot = 4; |
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break; |
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case KEY_5: |
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case KEY_6: |
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case KEY_7: |
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case KEY_8: |
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case KEY_9: |
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// Eat these keys |
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return 0; |
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case KEY_0: |
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case KEY_XBUTTON_B: |
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case STEAMCONTROLLER_B: |
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// cancel, close the menu |
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engine->ExecuteClientCmd( "lastinv" ); |
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return 0; |
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default: |
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return 1; // key not handled |
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} |
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} |
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if ( iSlot > 0 ) |
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{ |
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SendBuildMessage( iSlot ); |
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return 0; |
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} |
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} |
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return 1; // key not handled |
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} |
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//----------------------------------------------------------------------------- |
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// |
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//----------------------------------------------------------------------------- |
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void CHudMenuSpyBuild::SendBuildMessage( int iSlot ) |
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{ |
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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if ( !pLocalPlayer ) |
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return; |
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int iBuilding, iMode; |
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GetBuildingIDAndModeFromSlot( iSlot, iBuilding, iMode, m_Buildings ); |
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if ( CanBuild( iSlot ) == false ) |
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{ |
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return; |
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} |
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C_BaseObject *pObj = pLocalPlayer->GetObjectOfType( iBuilding, iMode ); |
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int iCost = pLocalPlayer->m_Shared.CalculateObjectCost( pLocalPlayer, iBuilding ); |
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if ( !pObj && pLocalPlayer->GetAmmoCount( TF_AMMO_GRENADES1 ) >= iCost ) |
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{ |
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char szCmd[128]; |
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Q_snprintf( szCmd, sizeof(szCmd), "build %d %d", iBuilding, iMode ); |
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engine->ClientCmd( szCmd ); |
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// NVNT send the build command |
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if ( haptics ) |
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haptics->ProcessHapticEvent(2, "Game", szCmd); |
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} |
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else |
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{ |
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pLocalPlayer->EmitSound( "Player.DenyWeaponSelection" ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// |
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//----------------------------------------------------------------------------- |
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bool CHudMenuSpyBuild::SendDestroyMessage( int iSlot ) |
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{ |
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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if ( !pLocalPlayer ) |
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return false; |
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bool bSuccess = false; |
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int iBuilding, iMode; |
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GetBuildingIDAndModeFromSlot( iSlot, iBuilding, iMode, m_Buildings ); |
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C_BaseObject *pObj = pLocalPlayer->GetObjectOfType( iBuilding, iMode ); |
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if ( pObj != NULL ) |
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{ |
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char szCmd[128]; |
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Q_snprintf( szCmd, sizeof(szCmd), "destroy %d %d", iBuilding, iMode ); |
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engine->ClientCmd( szCmd ); |
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// NVNT send the destroy command |
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if ( haptics ) |
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haptics->ProcessHapticEvent(2, "Game", szCmd); |
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bSuccess = true; |
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} |
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else |
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{ |
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pLocalPlayer->EmitSound( "Player.DenyWeaponSelection" ); |
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} |
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return bSuccess; |
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} |
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//----------------------------------------------------------------------------- |
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// |
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//----------------------------------------------------------------------------- |
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void CHudMenuSpyBuild::OnTick( void ) |
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{ |
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if ( !IsVisible() ) |
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return; |
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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if ( !pLocalPlayer ) |
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return; |
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int iAmmo = pLocalPlayer->GetAmmoCount( TF_AMMO_GRENADES1 ); |
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for ( int i = 0;i < NUM_SPY_BUILDINGS; i++ ) |
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{ |
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int iRemappedObjectID, iMode; |
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GetBuildingIDAndModeFromSlot( i + 1, iRemappedObjectID, iMode, m_Buildings ); |
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// update this slot |
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C_BaseObject *pObj = NULL; |
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if ( pLocalPlayer ) |
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{ |
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pObj = pLocalPlayer->GetObjectOfType( iRemappedObjectID, iMode ); |
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} |
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m_pAvailableObjects[i]->SetVisible( false ); |
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m_pAlreadyBuiltObjects[i]->SetVisible( false ); |
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m_pCantAffordObjects[i]->SetVisible( false ); |
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m_pUnavailableObjects[i]->SetVisible( false ); |
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if ( !m_Buildings[i].m_bEnabled ) |
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{ |
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continue; |
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} |
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int iCost = pLocalPlayer->m_Shared.CalculateObjectCost( pLocalPlayer, iRemappedObjectID ); |
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bool bAvailable = CanBuild( i + 1 ); |
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// If the building is already built, and we don't have an ability to build more than one (sentry) |
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if ( pObj != NULL && !pObj->IsPlacing() && !( pLocalPlayer->CanBuild( iRemappedObjectID, iMode ) == CB_CAN_BUILD ) ) |
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{ |
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m_pAlreadyBuiltObjects[i]->SetVisible( true ); |
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} |
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// unavailable |
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else if ( bAvailable == false ) |
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{ |
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m_pUnavailableObjects[i]->SetVisible( true ); |
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} |
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// See if we can afford it |
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else if ( iAmmo < iCost ) |
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{ |
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m_pCantAffordObjects[i]->SetVisible( true ); |
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} |
|
else |
|
{ |
|
// we can buy it |
|
m_pAvailableObjects[i]->SetVisible( true ); |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
//----------------------------------------------------------------------------- |
|
void CHudMenuSpyBuild::SetVisible( bool state ) |
|
{ |
|
if ( state == true ) |
|
{ |
|
InitBuildings(); |
|
|
|
// close the weapon selection menu |
|
engine->ClientCmd( "cancelselect" ); |
|
|
|
bool bConsoleMode = ( IsConsole() || tf_build_menu_controller_mode.GetBool() ); |
|
|
|
if ( bConsoleMode != m_bInConsoleMode ) |
|
{ |
|
InvalidateLayout( true, true ); |
|
m_bInConsoleMode = bConsoleMode; |
|
} |
|
else |
|
{ |
|
// See if our layout needs to change, due to equipped items |
|
int iDesired = CalcCustomBuildMenuLayout(); |
|
if ( iDesired != m_iCurrentBuildMenuLayout ) |
|
{ |
|
m_iCurrentBuildMenuLayout = (spybuildmenulayouts_t)iDesired; |
|
InvalidateLayout( true, true ); |
|
} |
|
} |
|
|
|
// set the %lastinv% dialog var to our binding |
|
const char *key = engine->Key_LookupBinding( "lastinv" ); |
|
if ( !key ) |
|
{ |
|
key = "< not bound >"; |
|
} |
|
|
|
SetDialogVariable( "lastinv", key ); |
|
|
|
// Set selection to the first available building that we can build |
|
|
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
int iDefaultSlot = 1; |
|
|
|
// Find the first slot that represents a building that we haven't built |
|
int iSlot; |
|
for ( iSlot = 1; iSlot <= NUM_SPY_BUILDINGS; iSlot++ ) |
|
{ |
|
int iBuilding, iMode; |
|
GetBuildingIDAndModeFromSlot( iSlot, iBuilding, iMode, m_Buildings ); |
|
C_BaseObject *pObj = pLocalPlayer->GetObjectOfType( iBuilding, iMode ); |
|
|
|
if ( pObj == NULL ) |
|
{ |
|
iDefaultSlot = iSlot; |
|
break; |
|
} |
|
} |
|
|
|
m_iSelectedItem = -1; //force redo |
|
SetSelectedItem( iDefaultSlot ); |
|
|
|
HideLowerPriorityHudElementsInGroup( "mid" ); |
|
|
|
for ( int i = 0; i < NUM_SPY_BUILDINGS; i++ ) |
|
{ |
|
int iBuilding, iMode; |
|
GetBuildingIDAndModeFromSlot( i + 1, iBuilding, iMode, m_Buildings ); |
|
int iCost = pLocalPlayer->m_Shared.CalculateObjectCost( pLocalPlayer, iBuilding ); |
|
m_pAvailableObjects[i]->SetDialogVariable( "metal", iCost ); |
|
m_pAlreadyBuiltObjects[i]->SetDialogVariable( "metal", iCost ); |
|
m_pCantAffordObjects[i]->SetDialogVariable( "metal", iCost ); |
|
} |
|
} |
|
else |
|
{ |
|
UnhideLowerPriorityHudElementsInGroup( "mid" ); |
|
} |
|
|
|
BaseClass::SetVisible( state ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
//----------------------------------------------------------------------------- |
|
void CHudMenuSpyBuild::SetSelectedItem( int iSlot ) |
|
{ |
|
if ( m_iSelectedItem != iSlot ) |
|
{ |
|
m_iSelectedItem = iSlot; |
|
|
|
// move the selection item to the new position |
|
if ( m_pActiveSelection ) |
|
{ |
|
// move the selection background |
|
int x, y; |
|
m_pAlreadyBuiltObjects[m_iSelectedItem-1]->GetPos( x, y ); |
|
|
|
x -= XRES(NUM_SPY_BUILDINGS); |
|
y -= XRES(NUM_SPY_BUILDINGS); |
|
|
|
m_pActiveSelection->SetPos( x, y ); |
|
|
|
UpdateHintLabels(); |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
//----------------------------------------------------------------------------- |
|
void CHudMenuSpyBuild::UpdateHintLabels( void ) |
|
{ |
|
// hilight the action we can perform ( build or destroy or neither ) |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
|
|
if ( pLocalPlayer ) |
|
{ |
|
int iBuilding, iMode; |
|
GetBuildingIDAndModeFromSlot( m_iSelectedItem, iBuilding, iMode, m_Buildings ); |
|
C_BaseObject *pObj = pLocalPlayer->GetObjectOfType( iBuilding ); |
|
|
|
bool bDestroyLabelBright = false; |
|
bool bBuildLabelBright = false; |
|
|
|
int iCost = pLocalPlayer->m_Shared.CalculateObjectCost( pLocalPlayer, iBuilding ); |
|
|
|
if ( pObj ) |
|
{ |
|
// hilight destroy, we have a building |
|
bDestroyLabelBright = true; |
|
} |
|
else if ( pLocalPlayer->GetAmmoCount( TF_AMMO_GRENADES1 ) >= iCost ) // I can afford it |
|
{ |
|
// hilight build, we can build this |
|
bBuildLabelBright = true; |
|
} |
|
else |
|
{ |
|
// dim both, do nothing |
|
} |
|
|
|
if ( m_pDestroyLabelBright && m_pDestroyLabelDim && m_pBuildLabelBright && m_pBuildLabelDim ) |
|
{ |
|
m_pDestroyLabelBright->SetVisible( bDestroyLabelBright ); |
|
m_pDestroyLabelDim->SetVisible( !bDestroyLabelBright ); |
|
m_pBuildLabelBright->SetVisible( bBuildLabelBright ); |
|
m_pBuildLabelDim->SetVisible( !bBuildLabelBright ); |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
int CHudMenuSpyBuild::CalcCustomBuildMenuLayout( void ) const |
|
{ |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( !pLocalPlayer ) |
|
return SPY_BUILDMENU_DEFAULT; |
|
|
|
int iMenu = SPY_BUILDMENU_DEFAULT; |
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pLocalPlayer, iMenu, set_custom_buildmenu ); |
|
return iMenu; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CHudMenuSpyBuild::InitBuildings() |
|
{ |
|
for( int i = 0; i < NUM_SPY_BUILDINGS; ++i ) |
|
{ |
|
m_Buildings[i] = g_kSpyBuildings[i]; |
|
} |
|
|
|
ReplaceBuildings( m_Buildings ); |
|
|
|
InvalidateLayout( true, true ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
//----------------------------------------------------------------------------- |
|
void CHudMenuSpyBuild::ReplaceBuildings( SpyConstructBuilding_t (&targetBuildings)[NUM_SPY_BUILDINGS] ) |
|
{ |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
int iOverrideType = -1; |
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pLocalPlayer, iOverrideType, override_engineer_object_type ); |
|
|
|
CUtlVector< const SpyConstructBuildingReplacement_t* > vecReplacements; |
|
|
|
if ( iOverrideType >= 0 && iOverrideType < ARRAYSIZE( s_alternateSpyBuildings ) ) |
|
{ |
|
vecReplacements.AddToTail( &s_alternateSpyBuildings[iOverrideType] ); |
|
} |
|
// add more replacement attributes here |
|
|
|
// verify the override data to make sure that they don't conflict with each other |
|
int iReplacedSlots = 0; |
|
int iDisabledSlots = 0; |
|
bool bReplaced = false; |
|
for ( int i = 0; i < vecReplacements.Count(); ++i ) |
|
{ |
|
const SpyConstructBuildingReplacement_t* pReplace = vecReplacements[i]; |
|
int iReplacingSlots = pReplace->m_iReplacementSlots; |
|
int iDisablingSlots = pReplace->m_iDisableSlots; |
|
|
|
if ( iReplacedSlots & iReplacingSlots ) |
|
{ |
|
AssertMsg( 0, "Trying to replace the same engineer building slot multiple time" ); |
|
continue; |
|
} |
|
|
|
if ( iReplacedSlots & iDisablingSlots ) |
|
{ |
|
AssertMsg( 0, "Trying to disable a replaced engineer building slot" ); |
|
continue; |
|
} |
|
|
|
if ( iDisabledSlots & iReplacingSlots ) |
|
{ |
|
AssertMsg( 0, "Trying to replace a disabled slot" ); |
|
continue; |
|
} |
|
|
|
// no conflict, replace the building |
|
for ( int j = 0; j < ARRAYSIZE( trapSlots ); ++j ) |
|
{ |
|
COMPILE_TIME_ASSERT( ARRAYSIZE( targetBuildings ) == ARRAYSIZE( trapSlots ) ); |
|
if ( trapSlots[j] & iReplacingSlots ) |
|
{ |
|
targetBuildings[j] = pReplace->m_building; |
|
} |
|
else if ( trapSlots[j] & iDisablingSlots ) |
|
{ |
|
targetBuildings[j].m_bEnabled = false; |
|
} |
|
} |
|
|
|
iReplacedSlots |= iReplacingSlots; |
|
iDisabledSlots |= iDisablingSlots; |
|
bReplaced = true; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
//----------------------------------------------------------------------------- |
|
bool CHudMenuSpyBuild::CanBuild( int iSlot ) |
|
{ |
|
bool bInTraining = TFGameRules() && TFGameRules()->IsInTraining(); |
|
if ( bInTraining == false ) |
|
{ |
|
int slot = iSlot - 1; |
|
if ( slot >= 0 && slot < NUM_SPY_BUILDINGS ) |
|
{ |
|
return m_Buildings[slot].m_bEnabled; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool bCanBuild = true; |
|
switch ( iSlot ) |
|
{ |
|
case 1: |
|
{ |
|
ConVarRef training_can_build_sentry( "training_can_build_sentry"); |
|
bCanBuild = training_can_build_sentry.GetInt() != 0; |
|
} |
|
break; |
|
case 2: |
|
{ |
|
ConVarRef training_can_build_dispenser( "training_can_build_dispenser"); |
|
bCanBuild = training_can_build_dispenser.GetInt() != 0; |
|
} |
|
break; |
|
case 3: |
|
{ |
|
ConVarRef training_can_build_tele_entrance( "training_can_build_tele_entrance"); |
|
bCanBuild = training_can_build_tele_entrance.GetInt() != 0; |
|
} |
|
break; |
|
case 4: |
|
{ |
|
ConVarRef training_can_build_tele_exit( "training_can_build_tele_exit"); |
|
bCanBuild = training_can_build_tele_exit.GetInt() != 0; |
|
} |
|
break; |
|
} |
|
return bCanBuild; |
|
} |
|
#endif // STAGING_ONLY |
|
|
|
|