Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CS_HUD_CHAT_H
#define CS_HUD_CHAT_H
#ifdef _WIN32
#pragma once
#endif
#include <hud_basechat.h>
class CHudChatLine : public CBaseHudChatLine
{
DECLARE_CLASS_SIMPLE( CHudChatLine, CBaseHudChatLine );
public:
CHudChatLine( vgui::Panel *parent, const char *panelName );
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
private:
CHudChatLine( const CHudChatLine & ); // not defined, not accessible
};
//-----------------------------------------------------------------------------
// Purpose: The prompt and text entry area for chat messages
//-----------------------------------------------------------------------------
class CHudChatInputLine : public CBaseHudChatInputLine
{
DECLARE_CLASS_SIMPLE( CHudChatInputLine, CBaseHudChatInputLine );
public:
CHudChatInputLine( CBaseHudChat *parent, char const *panelName ) : CBaseHudChatInputLine( parent, panelName ) {}
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
};
class CHudChat : public CBaseHudChat
{
DECLARE_CLASS_SIMPLE( CHudChat, CBaseHudChat );
public:
CHudChat( const char *pElementName );
virtual void CreateChatInputLine( void );
virtual void Init( void );
virtual void Reset( void );
int GetChatInputOffset( void );
void CreateChatLines( void );
virtual bool ShouldDraw( void );
virtual Color GetTextColorForClient( TextColor colorNum, int clientIndex );
virtual Color GetClientColor( int clientIndex );
virtual int GetFilterForString( const char *pString );
virtual const char *GetDisplayedSubtitlePlayerName( int clientIndex );
virtual bool IsVisible();
virtual int GetFilterFlags( void );
#if defined( _X360 )
// hide behind other panels ( stats , build menu ) in 360
virtual int GetRenderGroupPriority( void ) { return 35; } // less than statpanel
#endif
};
#endif //CS_HUD_CHAT_H