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68 lines
1.6 KiB
68 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Client side CTFTeam class |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef C_TF_TEAM_H |
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#define C_TF_TEAM_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "c_team.h" |
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#include "shareddefs.h" |
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#include "c_baseobject.h" |
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class C_BaseEntity; |
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class C_BaseObject; |
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class CBaseTechnology; |
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class C_TFPlayer; |
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//----------------------------------------------------------------------------- |
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// Purpose: TF's Team manager |
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//----------------------------------------------------------------------------- |
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class C_TFTeam : public C_Team |
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{ |
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DECLARE_CLASS( C_TFTeam, C_Team ); |
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DECLARE_CLIENTCLASS(); |
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public: |
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C_TFTeam(); |
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virtual ~C_TFTeam(); |
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int GetFlagCaptures( void ) { return m_nFlagCaptures; } |
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int GetRole( void ) { return m_iRole; } |
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char *Get_Name( void ); |
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int GetNumObjects( int iObjectType = -1 ); |
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CBaseObject *GetObject( int num ); |
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CUtlVector< CHandle<C_BaseObject> > m_aObjects; |
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C_BasePlayer *GetTeamLeader( void ); |
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void UpdateTeamName( void ); |
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const wchar_t *Get_Localized_Name( void ){ return m_wzTeamname; }; |
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virtual void OnDataChanged( DataUpdateType_t updateType ) OVERRIDE; |
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bool IsUsingCustomTeamName( void ) { return m_bUsingCustomTeamName; } |
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// IClientThinkable override |
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virtual void ClientThink(); |
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private: |
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int m_nFlagCaptures; |
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int m_iRole; |
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CNetworkHandle( C_BasePlayer, m_hLeader ); |
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wchar_t m_wzTeamname[ MAX_TEAM_NAME_LENGTH ]; |
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bool m_bUsingCustomTeamName; |
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}; |
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C_TFTeam *GetGlobalTFTeam( int iTeamNumber ); |
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#endif // C_TF_TEAM_H
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