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60 lines
1.8 KiB
60 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Play VCD on taunt prop |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "c_basecombatcharacter.h" |
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#include "choreoevent.h" |
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#include "c_sceneentity.h" |
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#include "c_tf_taunt_prop.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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IMPLEMENT_CLIENTCLASS_DT( C_TFTauntProp, DT_TFTauntProp, CTFTauntProp ) |
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END_RECV_TABLE() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool C_TFTauntProp::StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget ) |
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{ |
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switch ( event->GetType() ) |
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{ |
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case CChoreoEvent::SEQUENCE: |
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case CChoreoEvent::GESTURE: |
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{ |
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// Get the (gesture) sequence. |
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info->m_nSequence = LookupSequence( event->GetParameters() ); |
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if ( info->m_nSequence < 0 ) |
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return false; |
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SetSequence( info->m_nSequence ); |
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SetPlaybackRate( 1.0f ); |
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SetCycle( scene->GetTime() / scene->GetDuration() ); |
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} |
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return true; |
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default: |
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return BaseClass::StartSceneEvent( info, scene, event, actor, pTarget ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool C_TFTauntProp::ClearSceneEvent( CSceneEventInfo *info, bool fastKill, bool canceled ) |
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{ |
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switch ( info->m_pEvent->GetType() ) |
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{ |
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case CChoreoEvent::SEQUENCE: |
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case CChoreoEvent::GESTURE: |
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//return StopGestureSceneEvent( info, fastKill, canceled ); |
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default: |
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return BaseClass::ClearSceneEvent( info, fastKill, canceled ); |
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} |
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}
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