Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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64 lines
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%{
#include <algorithm>
%}
//
// std::carray - is really an extension to the 'std' namespace.
//
// A simple fix C array wrapper, more or less as presented in
//
// "The C++ Standarf Library", by Nicolai M. Josuttis
//
// which is also derived from the example in
//
// "The C++ Programming Language", by Bjarne Stroustup.
//
%inline %{
namespace std {
template <class _Type, size_t _Size>
class carray
{
public:
typedef _Type value_type;
typedef size_t size_type;
typedef _Type * iterator;
typedef const _Type * const_iterator;
carray() { }
carray(const carray& c) {
std::copy(c.v, c.v + size(), v);
}
template <class _Iterator>
carray(_Iterator first, _Iterator last) {
assign(first, last);
}
iterator begin() { return v; }
iterator end() { return v + _Size; }
const_iterator begin() const { return v; }
const_iterator end() const { return v + _Size; }
_Type& operator[](size_t i) { return v[i]; }
const _Type& operator[](size_t i) const { return v[i]; }
static size_t size() { return _Size; }
template <class _Iterator>
void assign(_Iterator first, _Iterator last) {
if (std::distance(first,last) == size()) {
std::copy(first, last, v);
} else {
throw std::length_error("bad range length");
}
}
private:
_Type v[_Size];
};
}
%}