Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
//
#include "stdafx.h"
#include <stdio.h>
#include <process.h>
#include <string.h>
#include <windows.h>
#include <sys/stat.h>
#include "interface.h"
#include "imysqlwrapper.h"
#include "tier1/utlvector.h"
#include "tier1/utlbuffer.h"
#include "tier1/utlsymbol.h"
#include "tier1/utlstring.h"
#include "tier1/utldict.h"
#include "tier2/tier2.h"
#include "filesystem.h"
#include "cbase.h"
#include "gamestats.h"
#include "cs_gamestats.h"
#include "base_gamestats_parse.h"
extern CUtlDict< int, unsigned short > g_mapOrder;
const char *pValidStatLevels[] =
{
"cs_assault",
"cs_compound",
"cs_havana",
"cs_italy",
"cs_militia",
"cs_office",
"de_aztec",
"de_cbble",
"de_chateau",
"de_dust2",
"de_dust",
"de_inferno",
"de_nuke",
"de_piranesi",
"de_port",
"de_prodigy",
"de_tides",
"de_train",
};
static const char * s_WeaponAliasInfo[] =
{
"none", // WEAPON_NONE
"p228", // WEAPON_P228
"glock", // WEAPON_GLOCK // old glock
"scout", // WEAPON_SCOUT
"hegren", // WEAPON_HEGRENADE
"xm1014", // WEAPON_XM1014 // auto shotgun
"c4", // WEAPON_C4
"mac10", // WEAPON_MAC10 // T only
"aug", // WEAPON_AUG
"sgren", // WEAPON_SMOKEGRENADE
"elite", // WEAPON_ELITE
"fiveseven",// WEAPON_FIVESEVEN
"ump45", // WEAPON_UMP45
"sg550", // WEAPON_SG550 // auto-sniper
"galil", // WEAPON_GALIL
"famas", // WEAPON_FAMAS // CT cheap m4a1
"usp", // WEAPON_USP
"awp", // WEAPON_AWP
"mp5navy", // WEAPON_MP5N
"m249", // WEAPON_M249 // big machinegun
"m3", // WEAPON_M3 // cheap shotgun
"m4a1", // WEAPON_M4A1
"tmp", // WEAPON_TMP
"g3sg1", // WEAPON_G3SG1 // T auto-sniper
"flash", // WEAPON_FLASHBANG
"deagle", // WEAPON_DEAGLE
"sg552", // WEAPON_SG552 // T aug equivalent
"ak47", // WEAPON_AK47
"knife", // WEAPON_KNIFE
"p90", // WEAPON_P90
"shield", // WEAPON_SHIELDGUN
"kevlar",
"assaultsuit",
"nightvision",
NULL, // WEAPON_NONE
};
void DescribeData( cs_gamestats_t &stats )
{
Msg( " Blob version: %d\n", stats.header.iVersion );
Msg( " Server Uptime: %d\n", stats.iMinutesPlayed );
for ( int i = 0; i < CS_NUM_LEVELS; i++ )
{
Msg( "%s - Terrorists Wins: %d | Counter-Terrorists Wins: %d\n", pValidStatLevels[i], stats.iTerroristVictories[i], stats.iCounterTVictories[i] );
}
for ( int i = 0; i < WEAPON_MAX; i++ )
{
Msg( "%s was purchased %d time(s)\n", s_WeaponAliasInfo[i], stats.iBlackMarketPurchases[i] );
}
char q[ 512 ];
Q_snprintf( q, sizeof( q ), "Auto-Buy = %d\n", stats.iAutoBuyPurchases );
Msg( q );
Q_snprintf( q, sizeof( q ), "Re-Buy = %d\n", stats.iReBuyPurchases );
Msg( q );
Q_snprintf( q, sizeof( q ), "Auto-Buy: M4A1 = %d\n", stats.iAutoBuyM4A1Purchases );
Msg( q );
Q_snprintf( q, sizeof( q ), "Auto-Buy: AK47 = %d\n", stats.iAutoBuyAK47Purchases );
Msg( q );
Q_snprintf( q, sizeof( q ), "Auto-Buy: Famas = %d\n", stats.iAutoBuyFamasPurchases );
Msg( q );
Q_snprintf( q, sizeof( q ), "Auto-Buy: Galil = %d\n", stats.iAutoBuyGalilPurchases );
Msg( q );
Q_snprintf( q, sizeof( q ), "Auto-Buy: Suit = %d\n", stats.iAutoBuyVestHelmPurchases );
Msg( q );
Q_snprintf( q, sizeof( q ), "Auto-Buy: Kev = %d\n", stats.iAutoBuyVestPurchases );
Msg( q );
}
int CS_ParseCustomGameStatsData( ParseContext_t *ctx )
{
if ( g_pFullFileSystem == NULL )
return CUSTOMDATA_FAILED;
FileHandle_t FileHandle = g_pFullFileSystem->Open( ctx->file, "rb" );
if ( !FileHandle )
{
return CUSTOMDATA_FAILED;
}
if ( ctx->mysql == NULL && ctx->describeonly == false )
return CUSTOMDATA_FAILED;
char q[ 512 ];
cs_gamestats_t stats;
g_pFullFileSystem->Read( &stats, sizeof( cs_gamestats_t ), FileHandle );
if ( Q_stricmp( stats.header.szGameName, "cstrike" ) )
return CUSTOMDATA_FAILED;
if ( stats.header.iVersion != CS_STATS_BLOB_VERSION )
{
Msg( "Error: Incorrect Blob Version! Got: %d - Expected: %d\n", stats.header.iVersion, CS_STATS_BLOB_VERSION );
return CUSTOMDATA_FAILED;
}
if ( ctx->describeonly == true )
{
DescribeData( stats );
return CUSTOMDATA_SUCCESS;
}
//Do maps first
for ( int i = 0; i < CS_NUM_LEVELS; i++ )
{
Q_snprintf( q, sizeof( q ), "update maps set TerroristWins=TerroristWins+%d, CTWins=CTWins+%d where MapName = \"%s\";", stats.iTerroristVictories[i], stats.iCounterTVictories[i], pValidStatLevels[i] );
int retcode = ctx->mysql->Execute( q );
if ( retcode != 0 )
{
printf( "Query:\n %s\n failed\n", q );
return CUSTOMDATA_FAILED;
}
}
//Now do all weapons
for ( int i = 0; i < WEAPON_MAX; i++ )
{
int iWeaponID = i;
//HACKHACK: Fix up incorrect data for the smoke grenades.
if ( i == 0 && stats.iBlackMarketPurchases[i] != 0 )
{
iWeaponID = 9;
}
Q_snprintf( q, sizeof( q ), "update weapons set Count=Count+%d where WeaponID = %d;", stats.iBlackMarketPurchases[i], iWeaponID );
int retcode = ctx->mysql->Execute( q );
if ( retcode != 0 )
{
printf( "Query:\n %s\n failed\n", q );
return CUSTOMDATA_FAILED;
}
}
Q_snprintf( q, sizeof( q ), "update autobuy set Count=Count+%d where Purchase = \"Auto-Buy\";", stats.iAutoBuyPurchases );
ctx->mysql->Execute( q );
Q_snprintf( q, sizeof( q ), "update autobuy set Count=Count+%d where Purchase = \"Re-Buy\";", stats.iReBuyPurchases );
ctx->mysql->Execute( q );
Q_snprintf( q, sizeof( q ), "update autobuy set Count=Count+%d where Purchase = \"Auto-Buy: M4A1\";", stats.iAutoBuyM4A1Purchases );
ctx->mysql->Execute( q );
Q_snprintf( q, sizeof( q ), "update autobuy set Count=Count+%d where Purchase = \"Auto-Buy: AK47\";", stats.iAutoBuyAK47Purchases );
ctx->mysql->Execute( q );
Q_snprintf( q, sizeof( q ), "update autobuy set Count=Count+%d where Purchase = \"Auto-Buy: Famas\";", stats.iAutoBuyFamasPurchases );
ctx->mysql->Execute( q );
Q_snprintf( q, sizeof( q ), "update autobuy set Count=Count+%d where Purchase = \"Auto-Buy: Galil\";", stats.iAutoBuyGalilPurchases );
ctx->mysql->Execute( q );
Q_snprintf( q, sizeof( q ), "update autobuy set Count=Count+%d where Purchase = \"Auto-Buy: Suit\";", stats.iAutoBuyVestHelmPurchases );
ctx->mysql->Execute( q );
Q_snprintf( q, sizeof( q ), "update autobuy set Count=Count+%d where Purchase = \"Auto-Buy: Kev\";", stats.iAutoBuyVestPurchases );
ctx->mysql->Execute( q );
return CUSTOMDATA_SUCCESS;
}