Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#!perl
use strict;
BEGIN {use File::Basename; push @INC, dirname($0); }
require "valve_perl_helpers.pl";
sub PrintCleanPerforceOutput
{
my $line;
while( $line = shift )
{
if( $line =~ m/currently opened/i )
{
next;
}
if( $line =~ m/already opened for edit/i )
{
next;
}
if( $line =~ m/also opened/i )
{
next;
}
if( $line =~ m/add of existing file/i )
{
next;
}
print $line;
}
}
# HACK!!!! Need to pass something in to do this rather than hard coding.
sub NormalizePerforceFilename
{
my $line = shift;
# remove newlines.
$line =~ s/\n//;
# downcase.
$line =~ tr/[A-Z]/[a-z]/;
# backslash to forwardslash
$line =~ s,\\,/,g;
# for inc files HACK!
$line =~ s/^.*(fxctmp9.*)/$1/i;
$line =~ s/^.*(vshtmp9.*)/$1/i;
# for vcs files. HACK!
$line =~ s,^.*game/platform/shaders/,,i;
return $line;
}
# COMMAND-LINE ARGUMENTS
my $x360 = 0;
my $ps3 = 0;
my $filename = shift;
if( $filename =~ m/-x360/i )
{
$x360 = 1;
$filename = shift;
}
elsif( $filename =~ m/-ps3/i )
{
$ps3 = 1;
$filename = shift;
}
my $changelistname = shift;
my $perforcebasepath = shift;
my $diffpath = join " ", @ARGV;
#print STDERR "\$filename: $filename\n";
#print STDERR "\$changelistname: $changelistname\n";
#print STDERR "\$perforcebasepath: $perforcebasepath\n";
#print STDERR "\$diffpath: $diffpath\n";
# Read the input file list before changing to the perforce directory.
open FILELIST, "<$filename";
my @inclist = <FILELIST>;
close FILELIST;
# change from the perforce directory so that our client will be correct from here out.
#print STDERR "chdir $perforcebasepath\n";
chdir $perforcebasepath || die "can't cd to $perforcebasepath";
#print "inclist before @inclist\n";
# get rid of newlines and fix slashes
@inclist =
map
{
$_ =~ s,_tmp,,g; # remove _tmp so that we check out in the proper directory
$_ =~ s,\\,/,g; # backslash to forwardslash
$_ =~ s/\n//g; # remove newlines
$_ =~ tr/[A-Z]/[a-z]/; # downcase
# $_ =~ s,.*platform/shaders/,,i;
# $_ =~ s,$perforcebasepath/,,i;
$_ =~ s,../../../game/platform/shaders/,,i; # hack. . .really want something here that works generically.
$_
} @inclist;
#print "inclist after @inclist\n";
my $prevline;
my @outlist;
foreach $_ ( sort( @inclist ) )
{
next if( defined( $prevline ) && $_ eq $prevline );
$prevline = $_;
push @outlist, $_;
}
@inclist = @outlist;
#print "\@inclist: @inclist\n";
# Get list of files on the client
# -sl Every unopened file, along with the status of
# 'same, 'diff', or 'missing' as compared to its
# revision in the depot.
my @unopenedlist = &RunCommand( "p4 diff -sl $diffpath" );
#print "\@unopenedlist: @unopenedlist\n";
my %sameunopened;
my %diffunopened;
my %missingunopened;
my $line;
foreach $line ( @unopenedlist )
{
my $same = 0;
my $diff = 0;
my $missing = 0;
if( $line =~ s/^same //i )
{
$same = 1;
}
elsif( $line =~ s/^diff //i )
{
$diff = 1;
}
elsif( $line =~ s/^missing //i )
{
$missing = 1;
}
else
{
die "checkoutincfiles.pl don't understand p4 diff -sl results: $line\n";
}
# clean up the filename
# print "before: $line\n" if $line =~ m/aftershock_vs20/i;
$line = NormalizePerforceFilename( $line );
# print "after: \"$line\"\n" if $line =~ m/aftershock_vs20/i;
# if( $line =~ m/aftershock/i )
# {
# print "unopenedlist: $line same: $same diff: $diff missing: $missing\n";
# }
# Save off the results for each line so that we can query them later.
if( $same )
{
$sameunopened{$line} = 1;
}
elsif( $diff )
{
$diffunopened{$line} = 1;
}
elsif( $missing )
{
$missingunopened{$line} = 1;
}
else
{
die;
}
}
# -sr Opened files that are the same as the revision in the
# depot.
my @openedbutsame = &RunCommand( "p4 diff -sr $diffpath" );
my %sameopened;
foreach $line ( @openedbutsame )
{
if( $line =~ m/not opened on this client/i )
{
next;
}
# clean up the filename
# print "before: $line\n" if $line =~ m/aftershock_vs20/i;
$line = NormalizePerforceFilename( $line );
# print "after: $line\n" if $line =~ m/aftershock_vs20/i;
# if( $line =~ m/aftershock/i )
# {
# print STDERR "sameopened: $line\n";
# }
$sameopened{$line} = 1;
}
my @sameunopened;
my @revert;
my @edit;
my @add;
foreach $line ( @inclist )
{
if( defined( $sameunopened{$line} ) )
{
push @sameunopened, $line;
}
elsif( defined( $sameopened{$line} ) )
{
push @revert, $line;
}
elsif( defined( $diffunopened{$line} ) )
{
push @edit, $line;
}
elsif( defined( $missingunopened{$line} ) )
{
printf STDERR "p4autocheckout.pl: $line missing\n";
}
else
{
push @add, $line;
}
}
#print "\@sameunopened = @sameunopened\n";
#print "\@revert = @revert\n";
#print "\@edit = @edit\n";
#print "\@add = @add\n";
# Get the changelist number for the named changelist if we are actually going to edit or add anything.
# We don't need it for deleting.
my $changelistarg = "";
# Get the changelist number for the Shader Auto Checkout changelist. Will create the changelist if it doesn't exist.
my $changelistnumber = `valve_p4_create_changelist.cmd . \"$changelistname\"`;
# Get rid of the newline
$changelistnumber =~ s/\n//g;
#print STDERR "changelistnumber: $changelistnumber\n";
if( $changelistnumber != 0 )
{
$changelistarg = "-c $changelistnumber"
}
#my %sameunopened;
#my %diffunopened;
#my %missingunopened;
#my %sameopened;
if( scalar @edit )
{
while( scalar @edit )
{
# Grab 10 files at a time so that we don't blow cmd.exe line limits.
my @files = splice @edit, 0, 10;
my $cmd = "p4 edit $changelistarg @files";
# print STDERR $cmd . "\n";
my @results = &RunCommand( $cmd );
# print STDERR @results;
&PrintCleanPerforceOutput( @results );
}
}
if( scalar @revert )
{
while( scalar @revert )
{
# Grab 10 files at a time so that we don't blow cmd.exe line limits.
my @files = splice @revert, 0, 10;
my $cmd = "p4 revert @files";
# print STDERR $cmd . "\n";
my @results = &RunCommand( $cmd );
&PrintCleanPerforceOutput( @results );
}
}
if( scalar @add )
{
while( scalar @add )
{
# Grab 10 files at a time so that we don't blow cmd.exe line limits.
my @files = splice @add, 0, 10;
my $cmd = "p4 add $changelistarg @files";
# print STDERR $cmd . "\n";
my @results = &RunCommand( $cmd );
# print STDERR "@results\n";
&PrintCleanPerforceOutput( @results );
}
}