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52 lines
1.3 KiB
52 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "shaderlib/cshader.h" |
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#include "worldvertextransition_dx6_helper.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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DEFINE_FALLBACK_SHADER( WorldVertexTransition, WorldVertexTransition_DX6 ) |
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BEGIN_SHADER( WorldVertexTransition_DX6, |
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"Help for WorldVertexTransition_dx6" ) |
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BEGIN_SHADER_PARAMS |
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SHADER_PARAM( BASETEXTURE2, SHADER_PARAM_TYPE_TEXTURE, "shadertest/BaseTexture2", "base texture2 help" ) |
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END_SHADER_PARAMS |
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void SetupVars( WorldVertexTransition_DX6_Vars_t& info ) |
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{ |
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info.m_nBaseTextureVar = BASETEXTURE; |
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info.m_nBaseTextureFrameVar = FRAME; |
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info.m_nBaseTexture2Var = BASETEXTURE2; |
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info.m_nFlashlightTextureVar = FLASHLIGHTTEXTURE; |
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} |
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SHADER_INIT_PARAMS() |
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{ |
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WorldVertexTransition_DX6_Vars_t info; |
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SetupVars( info ); |
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InitParamsWorldVertexTransition_DX6( params, info ); |
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} |
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SHADER_INIT |
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{ |
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WorldVertexTransition_DX6_Vars_t info; |
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SetupVars( info ); |
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InitWorldVertexTransition_DX6( this, params, info ); |
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} |
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SHADER_DRAW |
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{ |
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WorldVertexTransition_DX6_Vars_t info; |
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SetupVars( info ); |
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DrawWorldVertexTransition_DX6( this, params, pShaderAPI, pShaderShadow, info ); |
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} |
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END_SHADER
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