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26 lines
747 B
26 lines
747 B
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] |
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// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] |
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#define HDRTYPE HDR_TYPE_NONE |
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#include "common_ps_fxc.h" |
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// this pixel shader compares the luminance against a conatnt value and retruns all 1s when |
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// greater. |
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struct PS_INPUT |
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{ |
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float2 coordTap0 : TEXCOORD0; |
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#if defined( _X360 ) //matching pixel shader inputs to vertex shader outputs to avoid shader patches |
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float2 ZeroTexCoord : TEXCOORD1; |
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float2 bloomTexCoord : TEXCOORD2; |
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#endif |
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}; |
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float4 Constant_color : register( c0 ); |
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float4 main( PS_INPUT i ) : COLOR |
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{ |
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return FinalOutput( float4(0,1,0,1), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); //Constant_color; |
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} |
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