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33 lines
1.6 KiB
33 lines
1.6 KiB
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef TRIGGERS_SHARED_H |
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#define TRIGGERS_SHARED_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// |
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// Spawnflags |
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// |
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enum |
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{ |
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SF_TRIGGER_ALLOW_CLIENTS = 0x01, // Players can fire this trigger |
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SF_TRIGGER_ALLOW_NPCS = 0x02, // NPCS can fire this trigger |
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SF_TRIGGER_ALLOW_PUSHABLES = 0x04, // Pushables can fire this trigger |
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SF_TRIGGER_ALLOW_PHYSICS = 0x08, // Physics objects can fire this trigger |
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SF_TRIGGER_ONLY_PLAYER_ALLY_NPCS = 0x10, // *if* NPCs can fire this trigger, this flag means only player allies do so |
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SF_TRIGGER_ONLY_CLIENTS_IN_VEHICLES = 0x20, // *if* Players can fire this trigger, this flag means only players inside vehicles can |
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SF_TRIGGER_ALLOW_ALL = 0x40, // Everything can fire this trigger EXCEPT DEBRIS! |
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SF_TRIGGER_ONLY_CLIENTS_OUT_OF_VEHICLES = 0x200, // *if* Players can fire this trigger, this flag means only players outside vehicles can |
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SF_TRIG_PUSH_ONCE = 0x80, // trigger_push removes itself after firing once |
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SF_TRIG_PUSH_AFFECT_PLAYER_ON_LADDER = 0x100, // if pushed object is player on a ladder, then this disengages them from the ladder (HL2only) |
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SF_TRIG_TOUCH_DEBRIS = 0x400, // Will touch physics debris objects |
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SF_TRIGGER_ONLY_NPCS_IN_VEHICLES = 0X800, // *if* NPCs can fire this trigger, only NPCs in vehicles do so (respects player ally flag too) |
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SF_TRIGGER_DISALLOW_BOTS = 0x1000, // Bots are not allowed to fire this trigger |
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}; |
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#endif // TRIGGERS_SHARED_H
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