Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=============================================================================//
#ifndef REPLAY_GAMESTATS_H
#define REPLAY_GAMESTATS_H
#ifdef _WIN32
#pragma once
#endif
#include "replay/replayhandle.h"
class CReplayRenderDialog;
struct RenderMovieParams_t;
class CReplayGameStatsHelper
{
public:
CReplayGameStatsHelper();
// Adding "Time" before uploading.
void UploadError( KeyValues *pData, bool bIncludeTimeField );
#if defined( CLIENT_DLL )
void SW_ReplayStats_WriteRenderDataStart( const RenderMovieParams_t& RenderParams, const CReplayRenderDialog *pDlg );
void SW_ReplayStats_WriteRenderDataEnd( const RenderMovieParams_t& RenderParams, const char *pEndReason );
private:
void SW_ReplayStats_WriteRenderData( bool bStarting, const RenderMovieParams_t& RenderParams, const CReplayRenderDialog *pDlg, const char *pEndReason = NULL );
#endif
};
CReplayGameStatsHelper &GetReplayGameStatsHelper();
#endif // REPLAY_GAMESTATS_H