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51 lines
1.5 KiB
51 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Parties are a specific type of CPlayerGroup with a leader that can invite and kick members. |
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// |
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//============================================================================= |
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#ifndef PARTY_H |
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#define PARTY_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "playergroup.h" |
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namespace GCSDK |
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{ |
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class CSharedObject; |
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class IParty : public IPlayerGroup |
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{ |
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public: |
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virtual ~IParty() { } |
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}; |
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class CPartyInvite : public GCSDK::CProtoBufSharedObject<CSOPartyInvite, k_EProtoObjectPartyInvite>, public GCSDK::IPlayerGroupInvite |
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{ |
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//This is disabled since people shouldn't create these objects directly and should instead instantiate game specific versions of them |
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//DECLARE_CLASS_MEMPOOL( CPartyInvite ); |
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public: |
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const static int k_nTypeID = k_EProtoObjectPartyInvite; |
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virtual const CSteamID GetSenderID() const { return Obj().sender_id(); } |
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virtual PlayerGroupID_t GetGroupID() const { return Obj().group_id(); } |
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virtual const char* GetSenderName() const { return Obj().sender_name().c_str(); } |
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virtual GCSDK::CSharedObject* GetSharedObject() { return this; } |
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#ifdef GC |
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virtual void YldInitFromPlayerGroup( GCSDK::IPlayerGroup *pPlayerGroup ); |
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// NOTE: These do not dirty fields |
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virtual void SetSenderID( const CSteamID &steamID ) { Obj().set_sender_id( steamID.ConvertToUint64() ); } |
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virtual void SetGroupID( PlayerGroupID_t nGroupID ) { Obj().set_group_id( nGroupID ); } |
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virtual void SetSenderName( const char *szName ) { Obj().set_sender_name( szName ); } |
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#endif |
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}; |
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} |
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#endif
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