Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef TF_TIMER_H
#define TF_TIMER_H
#ifdef _WIN32
#pragma once
#endif
#include "ehandle.h"
#include "tf_shareddefs.h"
class CTFPlayer;
class CTimer
{
public:
CTimer();
int GetTeamNumber() const;
public:
EHANDLE m_hOwner;
EHANDLE m_hEnemy;
TFTimer_t m_Type; // One of the TF_TIMER_ defines.
int m_iTeamNumber;
float m_flNextThink;
int weapon; // GI_RET_ define.
// For g_Timers.
int m_iListIndex;
};
// This stuff replaces the functions like CBaseEntity::FindTimer, CBaseEntity::CreateTimer,
// and all the timer handlers in TF.
// Find an active timer on the specified entity.
CTimer* Timer_FindTimer( CBaseEntity *pPlayer, TFTimer_t timerType );
// Create a new timer.
CTimer* Timer_CreateTimer( CBaseEntity *pPlayer, TFTimer_t timerType );
// Get rid of a timer.
void Timer_Remove( CTimer *pTimer );
// Update all timers.
void Timer_UpdateAll();
// Call at round restart.
void Timer_RemoveAll();
#endif // TF_TIMER_H