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60 lines
1.1 KiB
60 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef TF_TIMER_H |
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#define TF_TIMER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "ehandle.h" |
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#include "tf_shareddefs.h" |
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class CTFPlayer; |
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class CTimer |
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{ |
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public: |
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CTimer(); |
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int GetTeamNumber() const; |
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public: |
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EHANDLE m_hOwner; |
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EHANDLE m_hEnemy; |
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TFTimer_t m_Type; // One of the TF_TIMER_ defines. |
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int m_iTeamNumber; |
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float m_flNextThink; |
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int weapon; // GI_RET_ define. |
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// For g_Timers. |
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int m_iListIndex; |
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}; |
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// This stuff replaces the functions like CBaseEntity::FindTimer, CBaseEntity::CreateTimer, |
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// and all the timer handlers in TF. |
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// Find an active timer on the specified entity. |
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CTimer* Timer_FindTimer( CBaseEntity *pPlayer, TFTimer_t timerType ); |
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// Create a new timer. |
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CTimer* Timer_CreateTimer( CBaseEntity *pPlayer, TFTimer_t timerType ); |
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// Get rid of a timer. |
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void Timer_Remove( CTimer *pTimer ); |
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// Update all timers. |
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void Timer_UpdateAll(); |
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// Call at round restart. |
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void Timer_RemoveAll(); |
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#endif // TF_TIMER_H
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