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39 lines
1003 B
39 lines
1003 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef FUNC_FLAG_ALERT_H |
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#define FUNC_FLAG_ALERT_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "triggers.h" |
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#include "tf_shareddefs.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Designates an area that triggers an alert when a player carrying a flag starts touching the area |
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//----------------------------------------------------------------------------- |
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class CFuncFlagAlertZone : public CBaseTrigger |
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{ |
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DECLARE_CLASS( CFuncFlagAlertZone, CBaseTrigger ); |
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public: |
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DECLARE_DATADESC(); |
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CFuncFlagAlertZone(); |
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void Spawn( void ); |
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void StartTouch( CBaseEntity *pOther ); |
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private: |
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float m_flNextAlertTime[TF_TEAM_COUNT]; |
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bool m_bPlaySound; |
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int m_nAlertDelay; |
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COutputEvent m_OnTriggeredByTeam1; |
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COutputEvent m_OnTriggeredByTeam2; |
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}; |
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#endif // FUNC_FLAG_ALERT_H
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