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176 lines
5.7 KiB
176 lines
5.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "tf/tf_shareddefs.h" |
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#include "entity_tfstart.h" |
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#include "team_control_point.h" |
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#include "team_control_point_round.h" |
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#include "team_objectiveresource.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//============================================================================= |
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// |
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// CTFTeamSpawn tables. |
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// |
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BEGIN_DATADESC( CTFTeamSpawn ) |
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DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ), |
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DEFINE_KEYFIELD( m_iszControlPointName, FIELD_STRING, "controlpoint" ), |
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DEFINE_KEYFIELD( m_iszRoundBlueSpawn, FIELD_STRING, "round_bluespawn" ), |
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DEFINE_KEYFIELD( m_iszRoundRedSpawn, FIELD_STRING, "round_redspawn" ), |
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DEFINE_KEYFIELD( m_nSpawnMode, FIELD_INTEGER, "SpawnMode" ), |
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DEFINE_KEYFIELD( m_nMatchSummaryType, FIELD_INTEGER, "MatchSummary" ), |
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// Inputs. |
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "RoundSpawn", InputRoundSpawn ), |
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// Outputs. |
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END_DATADESC() |
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IMPLEMENT_AUTO_LIST( ITFTeamSpawnAutoList ); |
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LINK_ENTITY_TO_CLASS( info_player_teamspawn, CTFTeamSpawn ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor. |
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//----------------------------------------------------------------------------- |
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CTFTeamSpawn::CTFTeamSpawn() |
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{ |
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m_bDisabled = false; |
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m_nMatchSummaryType = PlayerTeamSpawn_MatchSummary_None; |
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m_bAlreadyUsedForMatchSummary = false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFTeamSpawn::Activate( void ) |
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{ |
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BaseClass::Activate(); |
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Vector mins = VEC_HULL_MIN; |
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Vector maxs = VEC_HULL_MAX; |
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trace_t trace; |
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UTIL_TraceHull( GetAbsOrigin(), GetAbsOrigin(), mins, maxs, MASK_PLAYERSOLID, NULL, COLLISION_GROUP_PLAYER_MOVEMENT, &trace ); |
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bool bClear = ( trace.fraction == 1 && trace.allsolid != 1 && (trace.startsolid != 1) ); |
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if ( !bClear ) |
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{ |
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DevMsg("Spawnpoint at (%.2f %.2f %.2f) is not clear.\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z ); |
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// m_debugOverlays |= OVERLAY_TEXT_BIT; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFTeamSpawn::InputEnable( inputdata_t &inputdata ) |
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{ |
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m_bDisabled = false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFTeamSpawn::InputDisable( inputdata_t &inputdata ) |
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{ |
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m_bDisabled = true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Draw any debug text overlays |
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// Input : |
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// Output : Current text offset from the top |
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//----------------------------------------------------------------------------- |
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int CTFTeamSpawn::DrawDebugTextOverlays(void) |
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{ |
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int text_offset = BaseClass::DrawDebugTextOverlays(); |
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if (m_debugOverlays & OVERLAY_TEXT_BIT) |
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{ |
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char tempstr[512]; |
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Q_snprintf(tempstr,sizeof(tempstr),"TeamNumber: %d", GetTeamNumber() ); |
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EntityText(text_offset,tempstr,0); |
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text_offset++; |
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color32 teamcolor = g_aTeamColors[ GetTeamNumber() ]; |
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teamcolor.a = 0; |
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if ( m_bDisabled ) |
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{ |
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Q_snprintf(tempstr,sizeof(tempstr),"DISABLED" ); |
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EntityText(text_offset,tempstr,0); |
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text_offset++; |
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teamcolor.a = 255; |
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} |
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// Make sure it's empty |
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Vector mins = VEC_HULL_MIN; |
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Vector maxs = VEC_HULL_MAX; |
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Vector vTestMins = GetAbsOrigin() + mins; |
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Vector vTestMaxs = GetAbsOrigin() + maxs; |
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// First test the starting origin. |
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if ( UTIL_IsSpaceEmpty( NULL, vTestMins, vTestMaxs ) ) |
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{ |
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NDebugOverlay::Box( GetAbsOrigin(), mins, maxs, teamcolor.r, teamcolor.g, teamcolor.b, teamcolor.a, 0.1); |
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} |
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else |
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{ |
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NDebugOverlay::Box( GetAbsOrigin(), mins, maxs, 0,255,0, 0, 0.1); |
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} |
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if ( m_hControlPoint ) |
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{ |
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NDebugOverlay::Line( GetAbsOrigin(), m_hControlPoint->GetAbsOrigin(), teamcolor.r, teamcolor.g, teamcolor.b, false, 0.1 ); |
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} |
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} |
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return text_offset; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFTeamSpawn::InputRoundSpawn( inputdata_t &input ) |
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{ |
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if ( m_iszControlPointName != NULL_STRING ) |
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{ |
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// We need to re-find our control point, because they're recreated over round restarts |
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m_hControlPoint = dynamic_cast<CTeamControlPoint*>( gEntList.FindEntityByName( NULL, m_iszControlPointName ) ); |
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if ( !m_hControlPoint ) |
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{ |
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Warning("%s failed to find control point named '%s'\n", GetClassname(), STRING(m_iszControlPointName) ); |
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} |
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} |
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if ( m_iszRoundBlueSpawn != NULL_STRING ) |
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{ |
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// We need to re-find our control point round, because they're recreated over round restarts |
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m_hRoundBlueSpawn = dynamic_cast<CTeamControlPointRound*>( gEntList.FindEntityByName( NULL, m_iszRoundBlueSpawn ) ); |
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if ( !m_hRoundBlueSpawn ) |
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{ |
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Warning("%s failed to find control point round named '%s'\n", GetClassname(), STRING(m_iszRoundBlueSpawn) ); |
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} |
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} |
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if ( m_iszRoundRedSpawn != NULL_STRING ) |
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{ |
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// We need to re-find our control point round, because they're recreated over round restarts |
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m_hRoundRedSpawn = dynamic_cast<CTeamControlPointRound*>( gEntList.FindEntityByName( NULL, m_iszRoundRedSpawn ) ); |
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if ( !m_hRoundRedSpawn ) |
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{ |
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Warning("%s failed to find control point round named '%s'\n", GetClassname(), STRING(m_iszRoundRedSpawn) ); |
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} |
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} |
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}
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