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46 lines
1.5 KiB
46 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef NETWORKSTRINGTABLE_GAMEDLL_H |
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#define NETWORKSTRINGTABLE_GAMEDLL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "networkstringtabledefs.h" |
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class CStringTableSaveRestoreOps; |
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// String tables used by the game DLL |
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#define MAX_VGUI_SCREEN_STRING_BITS 8 |
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#define MAX_VGUI_SCREEN_STRINGS ( 1 << MAX_VGUI_SCREEN_STRING_BITS ) |
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#define VGUI_SCREEN_INVALID_STRING ( MAX_VGUI_SCREEN_STRINGS - 1 ) |
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#define MAX_MATERIAL_STRING_BITS 10 |
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#define MAX_MATERIAL_STRINGS ( 1 << MAX_MATERIAL_STRING_BITS ) |
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#define OVERLAY_MATERIAL_INVALID_STRING ( MAX_MATERIAL_STRINGS - 1 ) |
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#define MAX_CHOREO_SCENES_STRING_BITS 13 |
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#define MAX_CHOREO_SCENES_STRINGS ( 1 << MAX_CHOREO_SCENES_STRING_BITS ) |
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#define CHOREO_SCENES_INVALID_STRING ( MAX_CHOREO_SCENES_STRINGS - 1 ) |
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#define MAX_PARTICLESYSTEMS_STRING_BITS 12 |
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#define MAX_PARTICLESYSTEMS_STRINGS ( 1 << MAX_PARTICLESYSTEMS_STRING_BITS ) |
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#define PARTICLESYSTEMS_INVALID_STRING ( MAX_PARTICLESYSTEMS_STRINGS - 1 ) |
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extern INetworkStringTableContainer *networkstringtable; |
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extern INetworkStringTable *g_pStringTableVguiScreen; |
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extern INetworkStringTable *g_pStringTableEffectDispatch; |
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extern INetworkStringTable *g_pStringTableClientSideChoreoScenes; |
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#define MAX_INFOPANEL_STRINGS 128 |
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// save/load |
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extern CStringTableSaveRestoreOps g_VguiScreenStringOps; |
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#endif // NETWORKSTRINGTABLE_GAMEDLL_H
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