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40 lines
1.4 KiB
40 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "gameinterface.h" |
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#include "mapentities.h" |
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#include "cs_gameinterface.h" |
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#include "AI_ResponseSystem.h" |
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// -------------------------------------------------------------------------------------------- // |
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// Mod-specific CServerGameClients implementation. |
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// -------------------------------------------------------------------------------------------- // |
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void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const |
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{ |
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minplayers = 1; // allow single player for the test maps (but we default to multi) |
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maxplayers = MAX_PLAYERS; |
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defaultMaxPlayers = 32; // Default to 32 players unless they change it. |
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} |
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// -------------------------------------------------------------------------------------------- // |
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// Mod-specific CServerGameDLL implementation. |
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// -------------------------------------------------------------------------------------------- // |
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void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities ) |
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{ |
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if ( Q_strcmp( STRING(gpGlobals->mapname), "cs_" ) ) |
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{ |
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// don't precache AI responses (hostages) if it's not a hostage rescure map |
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extern IResponseSystem *g_pResponseSystem; |
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g_pResponseSystem->PrecacheResponses( false ); |
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} |
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} |
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