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37 lines
1.1 KiB
37 lines
1.1 KiB
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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// DYNAMIC: "PIXELFOGTYPE" "0..1" |
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// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] |
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// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] |
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#include "common_ps_fxc.h" |
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#include "shader_constant_register_map.h" |
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sampler EnvmapSampler : register( s0 ); |
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const float4 g_FogParams : register( PSREG_FOG_PARAMS ); |
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const float4 g_EyePos_SpecExponent : register( PSREG_EYEPOS_SPEC_EXPONENT ); |
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struct PS_INPUT |
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{ |
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float3 eyeToVertVector : TEXCOORD0; |
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float4 vertexColor : COLOR; |
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float4 worldPos_projPosZ : TEXCOORD7; // Necessary for pixel fog |
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}; |
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float4 main( PS_INPUT i ) : COLOR |
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{ |
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HALF4 color; |
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color.xyz = ENV_MAP_SCALE * texCUBE( EnvmapSampler, i.eyeToVertVector ); |
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color.a = 1.0f; |
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color *= i.vertexColor; |
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float fogFactor = CalcPixelFogFactor( PIXELFOGTYPE, g_FogParams, g_EyePos_SpecExponent.z, i.worldPos_projPosZ.z, i.worldPos_projPosZ.w ); |
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return FinalOutput( color, fogFactor, PIXELFOGTYPE, TONEMAP_SCALE_LINEAR ); |
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}
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